09-25-2018, 03:50 PM | #11 |
Join Date: Nov 2016
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Re: Resolving move and attack on DWA & Feints
Alright, I got it clear! Thanks for the light of your wisdom.
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09-25-2018, 09:12 PM | #12 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Resolving move and attack on DWA & Feints
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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09-26-2018, 05:38 AM | #13 |
Join Date: Feb 2016
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Re: Resolving move and attack on DWA & Feints
Well, it is a classic in fantasy literature, I am not sure how applicable it was in real life. The entire point of a shield is to block, so using it as a weapon is usually a suboptimal situation. Then again, using a slam during a combat except against a fleeing and/or outnumbered opponent is usually a suboptimal situation.
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09-26-2018, 06:01 AM | #14 | |
Join Date: Aug 2005
Location: Denmark
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Re: Resolving move and attack on DWA & Feints
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It's more the Move and Attack part that tend to be very unwise. |
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09-26-2018, 06:19 AM | #15 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Resolving move and attack on DWA & Feints
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I mean yeah OK I'd rather get clouted by a shield rim, than stabbed through the chest by a sword. But you can get some serious damage with some shields. In GURPS it allows for some nice tactics as well. Move & attack becomes viable which has knock on effects for distance, parries are more chancy In terms of actual damage a nice shield rush might not kill or knock your target out by itself, but with roughly equal combatants with HPs in the 10-15 & Mv 5-7 that +DB to the attacker damage roll seriously increases the chances of the target getting automatically knocked down. Being prone with an unready weapon isn't good. They work well as set up attacks as well
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09-26-2018, 07:00 AM | #16 |
Join Date: Feb 2016
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Re: Resolving move and attack on DWA & Feints
The problem comes if the defender is waiting for a charge. Since your only legal options for a defense against a stop thrust is a block or a dodge, and since you cannot block and attack with a shield during the same turn, you are limited to your dodge, which is probably penalized by encumbrance. This even applies to using two weapons, as you cannot parry during a move-and-attack.
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09-26-2018, 08:27 AM | #17 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Resolving move and attack on DWA & Feints
For what it's worth, in the viking-style martial art I'm learning (and teaching), we consider the shield the primary weapon. It's the sword or axe that does the actual killing, most of the time, but the openings are provided by movement and shield use first, using the sword to force the foe to over-commit, or to manipulate the other guy's shield to make an opening, and as a defensive tool second, and then to strike the fight-ending blow last. YMMV based on style, but the shield really is core to styles that use it, and provides even more protection than I ever thought.
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09-26-2018, 10:29 AM | #18 | |
Join Date: Sep 2007
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Re: Resolving move and attack on DWA & Feints
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Hurling yourself bodily at the enemy, NFL tackles or NHL body-checks isn't a really common combat tactic as far as I know (though I'm sure someone was desperate enough to try it at various times throughout history). Standing in place (plus or minus footwork) and bashing with the shield, sure. The rules for that are the "shield bash" defined on B406 and with stats found on the equipment tables on B273 (thr cr damage), no slamming involved. I'd have no objection to combining a shield bash with another weapon in a DWA. This use is just another off-hand weapon. Last edited by Anaraxes; 09-26-2018 at 10:34 AM. |
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09-26-2018, 12:01 PM | #19 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Resolving move and attack on DWA & Feints
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 09-26-2018 at 12:10 PM. |
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09-26-2018, 12:23 PM | #20 |
Join Date: Aug 2018
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Re: Resolving move and attack on DWA & Feints
Based on how successfully doing an armed Parry against unarmed attacks gives a free attack against the attacking limb, perhaps Shields should get a free Bash (or even a Beat?) against the attacking limb any time they successfully block? That would help in keeping them realistically competitive with the parrying weapons.
Something like Weapon Master for shields (to reduce the cumulative -5 for multiple blocks in a turn like how you can reduce the cumulative -4 for parries) would also help narrow the gap. |
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dwa, feint |
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