08-04-2018, 04:33 PM | #61 | |
Join Date: Jul 2018
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Re: 4th Edition Vehicles
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The reason for this is while I like the core system for Shatterzone, the ship combat system is trash and almost impossible to run. As for GURPS the vehicle rules are good, but the Starship constructions rules in "Spaceships" will not work for Shatterzone. So the choice is to wait for Vehicles 4e or go back to the Shatterzone core rules and just try to avoid using spacecrafts for anything but transport. So I understand what you are saying, I was just trying to get an idea when Vehicles 4e was coming out. So from what I have just read it looks like I'm going to have to go back to the Shatterzone core rules. |
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08-04-2018, 10:12 PM | #62 |
Join Date: Mar 2013
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Re: 4th Edition Vehicles
Since I'm curious about this, how about starting a thread on the issues you have with Spaceships and see if people can help you modify them?
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For GURPS reviews and Psi-Wars inspired content, check out my blog at Libris Ludorum! |
08-05-2018, 02:26 AM | #63 | |
Join Date: Jul 2018
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Re: 4th Edition Vehicles
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The weapons rule do not working with Shatterzone. The armor rule do not working with Shatterzone. The Front, Center, and Rear slotting rules either leave to many empty spaces or take-up more slots then the game allows. There are just to many to work through and overall its not worth the time. I may look into the Traveler:Interstellar Wars and see if its system will work as a hold over, but I don't want to waste peoples time trying to fix Spaceships when I have been try every way under the sun for a month now. Thanks for the offer. |
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08-05-2018, 04:49 AM | #64 |
Join Date: Jul 2018
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Re: 4th Edition Vehicles
And I just want to be clear that I am in no way saying that Spaceships is a bad book.
Like all of the work that David L Pulver does it is well done. I have and love Vehicle 3e it just doesn't work well with 4th ed. The issues is that it does not work for everything like Traveler:Interstellar Wars or Shatterzone. This is not a fault of the book as it is hard to make a generic system at that page count that can handle every setting. Spaceships: 63 pages of game and construction rules. Vehicle 3e: 199 pages of game and construction rules. There is no comparison. So I hope no one including Pulver takes this as an attack on Pulver work. |
08-05-2018, 11:09 AM | #65 |
Join Date: Mar 2010
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Re: 4th Edition Vehicles
Agreed. My only problem with spaceships is that 3ed had a truly generic, universal vehicle design system and 4ed doesn't. It is like going from D&D to GURPS and then back to D&D again - nothing wrong with the simpler system but it closes a lot of doors.
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10-08-2018, 10:12 PM | #66 |
Join Date: Dec 2008
Location: Texas
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Re: 4th Edition Vehicles
You know what I’ve always found amazing about GURPS? That the freelance designers, and regular employees, of GURPs openly and honestly talk about their products, both good and any short comings. And the level of respect the buying consumer has for them. It’s all on the forums. It’s a true love of the product and is why I always use this system. And I respect you guys for it. You take criticism well and explain the rationale behind the decisions made. It’s very refreshing.
That being said, I have been patiently waiting for GURPS Vehicles. While I understand it’s a big project, is there any chance of maybe publishing a GURPS Vehicles lite? Maybe using the basic rules that you know work? You know, so we can build basic cars and planes, etc. I’d buy that and be happy as I wait for the full treatment to come out. I’ve been fudging vehicle stats for awhile now, and it works as long as the game group has fun, but I’d really like to get a little more depth even if it doesn’t cover everything. Just a thought... Keep up the great work. |
10-08-2018, 10:16 PM | #67 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: 4th Edition Vehicles
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Just use real world stats for them, DR is the only thing thats we have to guess at. Where Vehicles will come in real handy is fictional vehicles of all types.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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10-09-2018, 01:53 AM | #68 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: 4th Edition Vehicles
What's your source of real world stats for handling bonus and stability rating?
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Bill Stoddard I don't think we're in Oz any more. |
10-09-2018, 03:12 AM | #69 | |
Join Date: Feb 2016
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Re: 4th Edition Vehicles
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Cars have stability rating 4, bikes 2, planes 3, and helicopters 2. Cars have +0 handling, bikes +1, Heavy wheeled -1, Light Planes have +2, modern planes +0, and for helicopters it varies a bit more. "Sports" variants tend to have a relative +1, especially bulky vehicles may have a relative -1. |
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04-11-2020, 01:55 AM | #70 | |
Join Date: Jul 2005
Location: Fort God (Jonesboro), Arkansas
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Re: 4th Edition Vehicles
Quote:
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vehicle design system |
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