10-03-2018, 06:38 PM | #81 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: How lethal is a master?
The character proposed has no Tactics, or Soldier or any skill that suggests that he or she knows how to move and operate in a combat situation.
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10-04-2018, 05:26 AM | #82 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: How lethal is a master?
Quote:
DX 10 [0]; IQ 10 [0]; HT 14 [40]; Per 16 [30]; Basic Speed 7.00 [20]; Acute Vision 3 [6]; Combat Reflexes [15]; Fit [5]; Luck [15]; Night Vision 9 [9]; Soldier (A) IQ+4 [16]-14; Stealth (A) DX+6 [24]-16; Tactics (A) IQ+6 [28]-16; Some Weapon Skill (E/A) DX+8/+9 [32]-18/19over this use of the same points: DX 14 [80]; IQ 12 [40]; HT 14 [40]; Per 12 [0]; Basic Speed 7.00 [0]; Ambidexterity [5]; Combat Reflexes [15]; Fit [5]; High Pain Threshold [10]; Night Vision 5 [5]; Some Weapon Skill (E/A) DX+11/+10 [40]-25/24If I were the GM, it's just about given that the first character would be attacking from surprise at night, from concealment, on high ground, and from some insane distance, making up the weapon-skill deficit with bonuses for Accuracy, Aim, bracing, etc. And Luck would ensure that his "one shot" wasn't screwed up by a bad dice roll.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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10-04-2018, 11:58 AM | #83 | |
Join Date: Oct 2005
Location: Ronneby, Sweden
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Re: How lethal is a master?
Quote:
Tactics is in kind of a similar boat. It has some clear uses (like spotting ambushes, but better per/senses can cover that and has more uses), but it mostly seems to cover random encounters, combat in my games tend to be more structured. So dumping a lot of points in these skills seems like a waste to me. What level of night vision is realistic for a human? 9 seems like a lot since it removes all darkness penalties (unless there is no light at all). |
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10-04-2018, 12:00 PM | #84 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: How lethal is a master?
There's a "win contest of Tactics, get X re-rolls for bad die rolls" option in either High-Tech, Martial Arts, or both that substantially boosts the utility of this one. The only issue we've found is remembering to roll the contest of Tactics.
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10-04-2018, 01:17 PM | #85 |
Join Date: Aug 2007
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Re: How lethal is a master?
Bio-tech and Tactical Shooting both say 2.
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Fred Brackin |
10-04-2018, 03:00 PM | #86 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: How lethal is a master?
Quote:
Although this makes me wonder if tactics should default to weapon skills (perhaps at between -6 and -8), as I can't really fathom having 40 points, 8000 hours of training, with a broadsword (or rifle or any weapon), not to mention a host of other combat skills, and not having at least a vague notion of what the advantages or disadvantages of a broadsword are, and what would be an easy or difficult fight for you. |
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10-04-2018, 04:18 PM | #87 |
Join Date: Feb 2016
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Re: How lethal is a master?
The character possess 20 CP that could be used to purchase Soldier and Tactics at IQ. Or, since Tactics is a group skill, the character could have always depended on smarter/specialized members of his or her group to be the tactician. Spending 15 CP on an Ally (100% point total; 15-) with Tactics-24 might not be a bad investment for the character, since it would effectively save them 52 CP and it would benefit every group the character belongs to (especially since the Ally would also have Strategy-18). Hm, more on that later...
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10-04-2018, 04:40 PM | #88 |
Join Date: Mar 2006
Location: Iceland*
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Re: How lethal is a master?
Yep. High weapon skill without Observation, Soldier, Stealth and Tactics suggests a duelist or gladiator, who might be lethal enough in a 'fair fight', but who'd be easy prey for real professionals like covert operatives or soldiers, who'll kill him from a coordinated and prepared ambush.
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Za uspiekh nashevo beznadiozhnovo diela! |
10-09-2018, 04:07 PM | #89 |
Join Date: Sep 2018
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Re: How lethal is a master?
Hey has to get in reach. He can attack rapid strike both of your eyes with 50/50 odds. At 250pts, even without advanced armor that would make a sword pretty useless he's still dealing with threats that have a lot of HP either in volume of fighters or massiveness of size and ST. His Parry is so large as to be basically ridiculous, even parrying thrown weapons or even bullets is pretty reasonable in a cinematic game.
With 250 points you can make a SM+2 Giant or an Ultia-high magery wizard, so good-with-a-sword isn't as impressive. |
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