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Old 01-13-2011, 09:31 AM   #1
Jerander
 
Join Date: Aug 2007
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Default [Powers] Leech with Area Effect?

How would you modify Leech so it could be used on everyone in an area centered on the Leecher? Is it as simple as Emanation, -20% plus Area Effect, +50%/level?

Can't be that simple. Because then there's no resistance to the ability. Walk into range and immediately lose HP/sec...

Thank you,
Jerander.

Last edited by Jerander; 01-13-2011 at 09:35 AM.
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Old 01-13-2011, 09:39 AM   #2
cccwebs
 
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Default Re: [Powers] Leech with Area Effect?

Leech requires Malediction to work at ranged. You can still add Area Effect and Emanation, which means that a quick contest will be needed for each person inside the covered area for each second they are within it. I'd recommend Selective Area so you're not draining friends or innocent bystanders, unless that's the idea.
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Old 01-13-2011, 09:46 AM   #3
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Default Re: [Powers] Leech with Area Effect?

Important note: I think you also would not be multiplying YOUR benefit by the number impacted by your power - IE, if you drain 3 HP from 10 people, you don't heal 10 HP, you heal 1 HP, just as if you'd drained 3 HP from 1 person.
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Old 01-13-2011, 09:49 AM   #4
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Default Re: [Powers] Leech with Area Effect?

Quote:
Originally Posted by cccwebs View Post
Leech requires Malediction to work at ranged. You can still add Area Effect and Emanation, which means that a quick contest will be needed for each person inside the covered area for each second they are within it. I'd recommend Selective Area so you're not draining friends or innocent bystanders, unless that's the idea.
The problem is that with this construction (Malediction + Ranged + Emanation + Area Effect 1), I'd be paying an extra +30% on top of Malediction and Ranged to truncate its range. Doesn't seem right.
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Old 01-13-2011, 09:50 AM   #5
Jerander
 
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Default Re: [Powers] Leech with Area Effect?

Quote:
Originally Posted by Bruno View Post
Important note: I think you also would not be multiplying YOUR benefit by the number impacted by your power - IE, if you drain 3 HP from 10 people, you don't heal 10 HP, you heal 1 HP, just as if you'd drained 3 HP from 1 person.
Really? Why? And if so, how to make it so that you benefit from draining everyone in range?
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Old 01-13-2011, 09:59 AM   #6
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Default Re: [Powers] Leech with Area Effect?

Quote:
Originally Posted by Jerander View Post
The problem is that with this construction (Malediction + Ranged + Emanation + Area Effect 1), I'd be paying an extra +30% on top of Malediction and Ranged to truncate its range. Doesn't seem right.
You don't need Ranged. That extra 30% is because it hits everyone around you every time you Attack rather than an single target.
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Old 01-13-2011, 10:13 AM   #7
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Default Re: [Powers] Leech with Area Effect?

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Originally Posted by Jerander View Post
Really? Why? And if so, how to make it so that you benefit from draining everyone in range?
Area Effect lets you attack/affect more people with your power, and is priced accordingly. It's way too cheap to use it for multiplying your benefit.

It's sort of the inverse of "I spend 1 HP to use my Innate Attack on that guy. Now I buy AoE 4. I now spend 1 HP to use my Innate Attack on those 10 guys."

The HP cost isn't scaled up with AOE, I don't see why the HP "uncost" would be scaled up.
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Old 01-13-2011, 10:16 AM   #8
Jerander
 
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Default Re: [Powers] Leech with Area Effect?

Quote:
Originally Posted by Bruno View Post
Area Effect lets you attack/affect more people with your power, and is priced accordingly. It's way too cheap to use it for multiplying your benefit.

It's sort of the inverse of "I spend 1 HP to use my Innate Attack on that guy. Now I buy AoE 4. I now spend 1 HP to use my Innate Attack on those 10 guys."

The HP cost isn't scaled up with AOE, I don't see why the HP "uncost" would be scaled up.
I can understand that reasoning. So the way to benefit more is to buy extra levels of Leech, even if you're drawing from multiple targets simultaneously. That makes perfect sense.
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Old 01-13-2011, 11:03 AM   #9
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Default Re: [Powers] Leech with Area Effect?

Quote:
Originally Posted by Jerander View Post
The problem is that with this construction (Malediction + Ranged + Emanation + Area Effect 1), I'd be paying an extra +30% on top of Malediction and Ranged to truncate its range. Doesn't seem right.
Seems right from where I sit. Unlike Bruno, I would say that you gain multiple HP (1 HP for every 3 HP you drain, doesn't matter if it's from one victim or 10).
Consider:
A) Leech 1 (Area Effect 1, +50%; Malediction 1, +100%; Ranged, +40%) [73]
vs
B) Leech 1 (Area Effect 1, +50%; Emanation, -20%; Malediction 1, +100%; Ranged, +40%) [68]

Either one requires Malediction and Ranged. A will affect a 2 yd radius at range with a -1 per yd to the center of the effect. B will affect a 2 yd radius centered around the user with no modifiers. You're not spending an extra 30% to reduce the range of a power, you're applying a -20% limitation to reduce the range of a power.
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Old 01-13-2011, 11:14 AM   #10
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Default Re: [Powers] Leech with Area Effect?

I still think 68 points is way too cheap to be able to "tap" 12 targets AND get 3 HP back, even if you're nibbling at each one for 1 HP each.

I was hoping the Psychic Vampirism writeup in Psionic Powers might clarify the official stance either way but I'm not finding anything.
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