10-17-2013, 10:34 PM | #51 | |||
Join Date: Jun 2005
Location: Lawrence, KS
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Re: What's your advice on how to hand out experience points?
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I'd also note that players' perception of unbalance may not have much to do with real unbalance. The one campaign of mine where I had the worst complaints about unbalance didn't even use eeps! There were other mechanisms for character advancement, and there was one player who was perceived by the others as exploiting those mechanisms unfairly and making his character too powerful. And yet, when I checked the character sheets, the character whose power had advanced fastest was played by someone else, one of the players who was concerned. I don't really notice a big difference between campaigns with the eeps ritual and campaigns without. It's a difference of flavor, not of basic kind. But I kind of enjoy the ritual. Bill Stoddard |
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10-17-2013, 11:08 PM | #52 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: What's your advice on how to hand out experience points?
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Bill Stoddard |
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10-18-2013, 04:16 AM | #53 |
Join Date: Jul 2010
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Re: What's your advice on how to hand out experience points?
It's weird that I just logged in after not reading the forum for a long time, finished reading an old thread I had on this same question, and immediately see this newer thread. EP rewards seems to be an eternal question.
If it helps, my old system that worked well was: X ep for being there. Y ep as an extra award, but you can lose some or all of it if you ignore your behavioral disadvantages. This is an inverse of the "good roleplaying" bonus that I dislike since nobody knows what it means, and prevents free points for mental disads. If a character doesn't have any of these, they always get this award in full. Maybe 1 ep if the player did something exceptional that made the game better for everyone. Not limited to roleplay actions. If the player makes a remarkable joke that cracks everyone up, that counts. It's a bonus for entertainment value, which is the whole point of playing. I'm working on a new campaign and intend to use this system again.
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Exciting tales of barely-qualifying-as-adventure from my revived GURPS campaign: Cago |
10-18-2013, 04:47 AM | #54 | |
Join Date: Aug 2013
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Re: What's your advice on how to hand out experience points?
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I'm attracted to the idea of making the session's bonus RP-point awarded by group discussion, but your account of how people resented this is a big put off! People can really resent having responsibility loaded onto them, to have to make an impossible choice... |
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10-18-2013, 04:47 AM | #55 |
Join Date: Aug 2013
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Re: What's your advice on how to hand out experience points?
Sorry! I should have done a search before submitting such an obviously evergreen question.
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10-18-2013, 05:07 AM | #56 |
Join Date: May 2009
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Re: What's your advice on how to hand out experience points?
In most of the games I play and run all the players get the same xp reward. After the game we chat about what happened and whether it deserves a bonus point for entertaining us.
All of the group gets rewards for good roleplaying because normally it's the back and forth between them that actually makes something special. If the game bogs down because of bad roleplaying there will be fewer opportunities for good roleplaying and therefore fewer bonus xps will be awarded.
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Maxwell Kensington "Snotkins" Von Smacksalot III |
10-18-2013, 05:15 AM | #58 |
Join Date: Aug 2013
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Re: What's your advice on how to hand out experience points?
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10-18-2013, 05:28 AM | #59 | ||
Join Date: Aug 2004
Location: Germany
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Re: What's your advice on how to hand out experience points?
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I donīt Play for XP and iīve found to often, that good roleplay XP meant Points in Klischeeplay or worse, following the storyline(and trying to figure out what the script is) instead of storybuilding aka inactive Players with roleplay reduced to boring to dead Tavernblather and trying to Play their PCs to the expectations of the Highlord, the fast-talker using his fast talk abilities InGame whoīre not in the last related to his and iīve never ever found an objective measure for good roleplay It ignorees Character Development And i donīt think it is fair to penalize the less gifted actor or those whose taste of "dramatic acting" is different from the highlords(Yes i started with DSA/TDE whose writer preached those things thoroughly) or has a bad or hard day at work .
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10-18-2013, 06:17 AM | #60 |
Join Date: Jul 2010
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Re: What's your advice on how to hand out experience points?
http://forums.sjgames.com/showthread.php?t=71916
Edit: This was a thread about my proposal specifically, but of course the discussion widened.
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Exciting tales of barely-qualifying-as-adventure from my revived GURPS campaign: Cago |
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