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Old 07-14-2016, 11:45 PM   #11
Minuteman37
 
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Default Re: Vampires Feeding on Immortals

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Originally Posted by Fred Brackin View Post
The Highlander version was just Detect with Vague but Reflexive. No direction, no distance but no conscious effort either.

If "The Knowing" also gives them Clues from the Higher Powers that might be Oracle.
Some things I'd let "the knowing" do in my game
  1. Tell the immortal he or someone close to him is in danger.
  2. Tell the immortal that another immortal is near with additional information like his direction, state of mind and a sort of "finger print" that the immortal can use to identify immortals he's previously met.
  3. Tell the immortal that another supernatural creator is near.
  4. Tell the immortal that he'd need silver to kill werewolves, extrapolate this example for other enemies as well.
  5. Tell the immortal which tunnel his prey has fled down.
  6. Show the immortal a vision of a far away location where pertinent things are happening.
  7. Show the immortal a relevant vision of the past or future.


Now of course not all of these things would be equally ease to do and I'd allow the immortal to roll against mediation to invoke any of these abilities consciously with a bonus or penalty for time spent.
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Old 07-15-2016, 04:44 PM   #12
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Default Re: Vampires Feeding on Immortals

Quote:
  1. Tell the immortal that another immortal is near with additional information like his direction, state of mind and a sort of "finger print" that the immortal can use to identify immortals he's previously met.
  2. Tell the immortal that another supernatural creator is near.
  3. Tell the immortal that he'd need silver to kill werewolves, extrapolate this example for other enemies as well.
Detect: supernatural beings, Common (Analyzing +100%) [40]

Quote:
  1. Tell the immortal he or someone close to him is in danger.
  2. Show the immortal a relevant vision of the past or future.
Precognition and Psychometry.


Quote:
  1. Tell the immortal which tunnel his prey has fled down.
Intuition

Quote:
  1. Show the immortal a vision of a far away location where pertinent things are happening.
Oracle and/or Precognition maybe?
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Old 07-15-2016, 06:03 PM   #13
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Default Re: Vampires Feeding on Immortals

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Tell the immortal that he'd need silver to kill werewolves, extrapolate this example for other enemies as well.
Perhaps this could be modeled with some sort of skill only Modular Ability?

Last edited by Minuteman37; 07-15-2016 at 06:54 PM.
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Old 07-15-2016, 06:45 PM   #14
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Default Re: Vampires Feeding on Immortals

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Perhaps this could be modeled with some sort of skill only Modular Ability?
Why would a variety of Skills be related to this? To sense someone (or thing) without using a natural sense is an Exotic or Supernatural Advantage, specifically a form of Detect.

Even for Cinematic Skills (such as those requiring TBAM) there is no Skill-based precedent.

No, this is Detect.
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Old 07-15-2016, 06:53 PM   #15
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Default Re: Vampires Feeding on Immortals

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Why would a variety of Skills be related to this? To sense someone (or thing) without using a natural sense is an Exotic or Supernatural Advantage, specifically a form of Detect.

Even for Cinematic Skills (such as those requiring TBAM) there is no Skill-based precedent.

No, this is Detect.
Oh sorry, quoted the wrong ability!
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Old 07-15-2016, 08:32 PM   #16
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Default Re: Vampires Feeding on Immortals

Intuition is a very weak confused advantage. I'd just go with some physical sense or Detect: Prey with prey very tightly defined.
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Old 07-16-2016, 01:39 AM   #17
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Default Re: Vampires Feeding on Immortals

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Intuition is a very weak confused advantage.
How is it weak and confused?
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Old 07-16-2016, 02:01 AM   #18
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Default Re: Vampires Feeding on Immortals

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How is it weak and confused?
It's effective only when it isn't very useful, as in when given only a few clear choices. It seems like a less effective but highly specialized form of luck but at the same price.
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Old 07-16-2016, 08:28 AM   #19
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Default Re: Vampires Feeding on Immortals

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How is it weak and confused?
If you don't have a high IQ it may work no better than random chance. For example, if an IQ 10 person with Intuition wants to choose between the Door of Doom and the Door of Good Stuff he has only a 9 or less of Intuiting the Door he wants.

As a tangent I note that Common Sense has the same problem. I had to point this out once to someone who'd bought an IQ 8 character Common Sense.

Then there's the way that Intuition can become useless even for High IQ people when not faced with narrowly focused decisions. So if there's 6 doors don't even bother even if you have IQ 14.

You can use it if you're playing an IQ 16 Great Detective and you've narrowed it down to 2 suspects but that's fairly niche. You'd think such an old Ad would be more broadly useful but it's mostly not.
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Old 07-16-2016, 06:04 PM   #20
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Default Re: Vampires Feeding on Immortals

Common Sense is a meta-advantage that makes impulsive Players pay to play thoughtful characters. Not everyone's on board with that style of gaming.
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