Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-11-2015, 09:55 PM   #11
Kale
 
Kale's Avatar
 
Join Date: Aug 2005
Location: Cowtown, Canada
Default Re: Engineer (Mechanical)

Quote:
Originally Posted by Flyndaran View Post
Don't those semi-mobile fortresses used to attack castles and the like count as siege engines? I doubt they should fall under Artillery.
Combat Engineering specialty for those, perhaps?
__________________
FYI: Laser burns HURT!
Kale is offline   Reply With Quote
Old 07-11-2015, 10:56 PM   #12
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Engineer (Mechanical)

Siege towers clearly aren't artillery, though I'd be tempted to shove them into Engineer (Artillery)/TL3 anyway. They're not much like the examples given for Engineer (Combat), but you could make a case for putting them there. The one category they clearly fit in is Engineer (Vehicle: mobile towers) or something of the sort, but I am dubious about handling it that way.

LTC2 talks about siege towers, but doesn't specify any skills involved.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Reply

Tags
character creation, engineer, skill

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:49 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.