05-25-2023, 06:27 PM | #31 | |
Join Date: Jun 2013
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
Quote:
Of course, it's the cross-sectional area for your attack (a rope should be easier to hit with a sword swing than a sword thrust, and even for straight-on attacks the target's cross section may vary wildly depending on orientation), and that can be a bit complicated.
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GURPS Overhaul |
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05-25-2023, 07:13 PM | #32 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
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Bill Stoddard I don't think we're in Oz any more. |
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05-25-2023, 08:43 PM | #33 | |
Join Date: Aug 2007
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
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You _have_ to simplify from that somehow. When most combat will be between living beings with densities near 1 I think weight is the easiest figure to work with. For example you could have the line for SM+1 come somewhere around 300 lbs and that would be more regular than the current system where it should be 6 feet but gets bumped to 7 because 6 feet + is too common among humans.
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Fred Brackin |
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05-26-2023, 04:02 AM | #34 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
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Then for spotting you need to know what the apparent area is as the hull and then superstructure and masts, etc., slip below the horizon. More insanity lies this way. Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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05-26-2023, 10:30 AM | #35 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
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05-26-2023, 09:53 PM | #36 | |
Join Date: Aug 2014
Location: Canada
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
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But i wonder if your suspicion is correct. I just hope if they do 5e , it’s massively simplified.
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Oliver. |
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05-26-2023, 11:38 PM | #37 |
Join Date: Feb 2005
Location: Virginia, US
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
I have to wonder in all this discussion if anyone has considered what it is like coming to GURPS based upon it's base premise (any game etc.) and how it feels to make that actually happen? For a new GM.
This will probably segue into a discussion into "Powered by" but in the end GURPS is just really hard to use as promised. Without, you know, as Bones said to Spock: "You mean I have to die to discuss your insights into death?" Going beyond that, there's a reason that I use Fudge as an overlay or model for character generation when using GURPS. |
05-26-2023, 11:45 PM | #38 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
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Any genre or work of fiction I have wanted to emulate in GURPS has been easier here than in any other system, even ones tailor made for that setting. Like Dr. Who, Marvel Supers, etc.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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05-26-2023, 11:50 PM | #39 | |
Join Date: Feb 2005
Location: Virginia, US
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
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Don't get me wrong, I like/love GURPS. But it's not a bad thing to say that it doesn't do great for people that are new to the system and are invested in the promise of that system. That just suggests there is an opportunity to be had for those that are creative enough to exploit it. |
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05-27-2023, 12:03 AM | #40 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
Quote:
That is a big part of why i fell in love with GURPS in the first place. I am not saying that no other system can handle a particular thing better or adapt a certain novel, movie, comic, or whatever. But I find GURPS can handle far more of them than anything else I have tried. For comics I tried several games, V&V, Champions, and others that I gave up on very quickly. V&V was poorly balanced and had other issues. Champions was good but couldn't handle as many different modes as GURPS and the heroes felt more one dimensional. Star Wars the official game was far too much of a straight jacket and dint do Jedi or pilots really well. Witch World? I didn't really like the official adaptation very well but it was ok and playable. And now that I am more familiar with GURPS I feel I can do it far better. Dr. Who? Star Trek? Babylon 5, most SciFi I can do pretty readily in GURPS. I may need to work on the tech and of course maps but that's true of any system that wasn't built for the setting. GURPS Humanx for example I felt really captured the feel of the novels. I can see playing most of those characters in GURPS pretty readily. Flynx in his later years is pretty high powered but well he was in the novels too. Dresden Files? Easy. Lord Darcy? Easy. Valdemar? Pern? EarhSea? Drageria? Ok that lasty one has a few rough bits I have been working on for Imperial Sorcery but I feel all those easier in GURPS than anything else I have seen.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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