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Old 10-17-2019, 08:12 AM   #1591
DouglasCole
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GURPSDay! Sept 27 to Oct 17, 2019
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Old 10-21-2019, 02:15 PM   #1592
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Citadel at Nordvorn: Shipping of All Rewards Complete

This past weekend, the very last item - a shield and sword for a backer who requested a purposeful delay in shipping in order to be home when it arrived - was mailed out.

As far as I know, this means 100% of all promised rewards for this campaign have been sent out.

Thanks for coming with me on this journey.

Up Now, Up Next
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Old 10-26-2019, 10:33 AM   #1593
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Another GURPSDay post!

GURPSDay! Oct 3 to Oct 26, 2019


And also a bit of musing about next year. Some of this is a bit of repetition from a different post, but things are sharpening up as I move through the Nordlond Sagas production.

The State of Things at Gaming Ballistic
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Old 10-29-2019, 08:42 AM   #1594
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The Nordlond Sagas crowfunding campaign has entered into its next phase. Having surpassed the funding goal, we’re now collecting shipping and “add-on” items for those that pledged.

But there are also many that didn’t, some for bad timing, some because of the Kickstarter labor dispute, or other reasons. No worries: we’ve got you covered. “Pre-Orders” for individual books and bundles similar to those from the campaign are available on Backerkit. If you want to pick and choose what books you get, or just missed the campaign the first time around . . . now is the time to come by!

Pre-Order books from The Norđlond Sagas
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Old 11-02-2019, 08:31 AM   #1595
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GB on Roleplay Rescue Podcast: All about GURPS
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Old 11-02-2019, 03:02 PM   #1596
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Hey DC, was wondering re Pyramid 3/77 On Target with "Ranged Attack Maneuvers" on pg 26.

You introduced "Committed Attack (Ranged)" to compliment "Committed Aim" from previous page.

Had you toyed with the ideas of "Defensive Attack (Ranged)" or "Defensive Aim" ?

MA100 had "If he attempts to grab or grapple, his target gets +1 to defend." since the damage penalty couldn't apply to grapples... though I'm thinking this is no longer the case as of Technical Grappling since now Control Points exist to penalize (TG21 says this, and doesn't reprint the +1 to defend)

Penalizing damage would probably make sense if the ranged weapon was thrown (and MAYBE bows?) but not so much for fixed devices like crossbows, guns, throwing fireballs, etc. So do you think if this was allowed, then using a +1 to target's defenses (like MA100 treated pre-TG grapples) would be the best solution?

Penalizing damage also wouldn't make sense for aiming too, of course... but a bonus to defences would only make sense if you allowed active defences in response to being aimed at for the purpose of spoiling it.

Aside from that, can you think of any other possibility for a Defensive Aim?

Given that the worse of -1/die or -2 is +4 to technique (and the better of +1/die or +2 is -4) on MA90, I was thinking perhaps allowing players the option of taking -4 to skill on their aim INSTEAD of the damage penalty (even for normal HTH combat) to get the +1 to active defenses would be an appropriate alternative.

MA91 actually only lists +1 to all enemy's defenses as only work +2 to skill, meaning that "Defensive Grapple" was probably a little too awesome on MA100, seems like it ought to have been +2 to enemy's defences to match the technique pricing system.
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Old 11-03-2019, 11:18 AM   #1597
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Hand of Asgard: Art Preview
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Old 11-04-2019, 08:12 PM   #1598
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GURPSDay! Oct 10 to Nov 4, 2019
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Old 11-08-2019, 03:31 PM   #1599
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Quote:
Originally Posted by DouglasCole View Post
I have updated this post to include up to this morning.
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Old 11-09-2019, 01:09 PM   #1600
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Instead of waiting for GURPSDay every week...

GURPSDay is EVERY Day

This page pulls down from over 100 blogs, gives the post name, author, blog site, and publication date for the last 50 GURPS-related posts. Want to be included? Let me know: I'll need the blog title and RSS URL. Please tag your posts GURPS so we don't get unrelated content, and filter your RSS feed to that tag.
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