09-07-2007, 07:21 AM | #11 |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Re: Converting Star Trek ship wpn dmg to GURPS
..Or Sumner Kai could grab a copy of GURPS:PRIME DIRECTIVE and see how they solved a similiar problem.
Keep in mind its NOT the "true"/canon universe - but its pretty close in lots of places. - Ed Charlton
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
09-07-2007, 09:06 AM | #12 | |
Join Date: Sep 2006
Location: Seattle, Washington, USA
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Re: Converting Star Trek ship wpn dmg to GURPS
Quote:
Dunno about 4th ed, but back in 3rd ed, ISTR a kiloton being rated at roughly 2,000,000d. 1000kt = 1mt
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“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
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09-07-2007, 10:00 AM | #13 |
Join Date: Oct 2005
Location: Kansas City
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Re: Converting Star Trek ship wpn dmg to GURPS
Lol, I said 7dx500 and it was really 6dx700,000!!! Woops!
Thank you everyone! MrId, Fred Brackin, rosignol, you answered my question directly - my hat's off to you. MrId, your approach (designing a system that is internally consistent and doesn't worry about what the Hollywood numbers are) is how I used to handle it. It worked fine, as you suggested. I just wanted to know if I *could* model it off of those numbers. Bleh. *off to find my copy of UT...*
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Wash: "Don't worry, I'm a leaf on the wind..." Mal: "WHAT DOES THAT MEAN???" |
09-07-2007, 11:53 AM | #14 | |
Join Date: Sep 2004
Location: Orem, Utah, USA
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Re: Converting Star Trek ship wpn dmg to GURPS
Quote:
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09-07-2007, 01:11 PM | #15 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Converting Star Trek ship wpn dmg to GURPS
(Sick. Sorry if this gets incoherent.)
You could also go on ebay and see if you could find the old Star Trek Tactical Ship Combat Game. Then you'd only have to convert the to-hit function of the game to GURPS and you'd be ready to go. Get yourself the Starship Construction Manuel and you'll be able to make "whatever" you want. |
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spaceships, star trek |
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