12-05-2020, 06:03 AM | #12 |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: 5 Magical Item Rule
That's why the arrow hit you in the first place! The GM ruled that the cursed arrowhead negated your reverse missiles ring. :)
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12-06-2020, 05:42 AM | #13 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: 5 Magical Item Rule
I think replacing five with e.g. two can be a useful mechanism, as part of making the game low magic.
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12-06-2020, 07:09 AM | #14 |
Join Date: Oct 2020
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Re: 5 Magical Item Rule
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12-07-2020, 12:07 AM | #16 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: 5 Magical Item Rule
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12-07-2020, 02:04 AM | #17 |
Join Date: Jun 2019
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Re: 5 Magical Item Rule
That might be a shame. Then perhaps a Rule of Five "light", where the GM limits a figure to 5 items of one spell each, one item of 5 spells, or any combination of items and spells where the enchantments total 5 or less.
Or as a one-off exception to any rule, one set of arms (perhaps the former property of a god) where every part has a special power or property.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
12-07-2020, 01:03 PM | #18 |
Join Date: May 2015
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Re: 5 Magical Item Rule
Our original group added magic item breakdown house rules, not based on the number of magic items in use (because we had seen how even one item of some types in the right/wrong hands could be very game-bending), but based on how long the item had been used.
That adds a reason not to just always use your magic, so magic doesn't become "just a part of my character". And it returns some vulnerability to those characters whose magic items otherwise may tend to make them nearly invulnerable, which gets back some of the early-game tension and uncertainty that we found was lost when there were too many magic items in play. An easier way to get a somewhat similar effect can be to just have all magic items have a ST cost to activate and maintain. |
12-07-2020, 02:48 PM | #19 |
Join Date: Oct 2020
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Re: 5 Magical Item Rule
Love the magic wear & tear idea Skarg! I'll have to look at putting that into a game sometime.
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