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Old 03-21-2013, 03:36 AM   #11
SCAR
 
Join Date: Oct 2004
Location: Yorkshire, UK
Default Re: Divine Favor- specific Gods

Quote:
Originally Posted by Sunrunners_Fire View Post
The GM can do that, and it can do that without changing the point cost of anything because the very idea of requiring a reaction better than neutral isn't part of the advantage ... its' merely an added-on feature. Swapping out one feature for another feature doesn't change the point cost.

The GM, in this case, has decided not to do it that way. Awesome.
"The GM can do whatever they want" is a total copout answer.
I'm pretty sure people asking on these forums how they can do something in GURPS are looking for an answer that at least attempts to follow the rules.

Last edited by SCAR; 03-21-2013 at 07:56 AM.
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Old 03-21-2013, 12:10 PM   #12
PK
 
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Default Re: Divine Favor- specific Gods

The rules already allow for a bonus or penalty to the reaction roll based on the situation and what's being asked for -- in effect, a modifier based on how likely the GM thinks the god is to grant this miracle. So there's nothing wrong with coming up with a list of gods and giving each one a set of balanced reaction modifiers regarding certain miracle types, or even specific miracles, like...

NERGAL (God of Death): +3 for damaging miracles, -3 for healing/restorative ones
JUPITER (God of Wisdom): +3 for informative miracles, -3 for blatant ones
HESTIA (God of the Hearth): +3 for Consecrate Ground, -3 for Holy Glory.

...and so on. Now, having said that, there's no functional difference between "+3 to reactions for this type of miracle" and "this type of miracle requires one reaction level less to summon." Similarly, you can map -3 to requiring one reaction level higher. So shifting required reaction levels (in a balanced way) is 100% kosher and supported by the rules, because it's the same thing, just phrased differently.

The only thing the GM has to be careful about is making sure that the bonuses and penalties don't become "meta" and are fairly balanced. For an example of the former, "+3 for minor miracles, -3 for world-shaking ones" is broken, as it's describing reaction categories, and the very existence of the modifier changes those categories. As for the latter, something like "+3 for subtle miracles, -3 for blatant ones" might seem fair at first, until you realize that nearly all miracles are fairly subtle (with a few exceptions, like Walk on Water) until you get to the huge, world-shaking ones (which are hard as hell to invoke, anyway).
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Old 03-21-2013, 12:36 PM   #13
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Default Re: Divine Favor- specific Gods

Yes, like I said they are mathematically equal. I just failed my reading roll.
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