12-21-2010, 12:27 PM | #51 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Assassin's Creed
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You have about 50 points more in attributes, 150 more in advantages, and are trying to be as good as a focused 250 point character in about 3 different areas (sneaky, fighty, and magic). Actually, you have double the points in spells a starting mage does, and more than quadruple the number of points in skills. Last edited by Crakkerjakk; 12-21-2010 at 12:31 PM. |
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12-21-2010, 12:34 PM | #52 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: GURPS Assassin's Creed
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This is why I hate point budgets and would prefer to simply build to concept. But the players want the characters who started the campaign to be higher point than the new characters and so, budgets. Sigh. I'll look for cuts I can make without destroying the asked-for concept. Suggestions welcome. Quote:
But I am trying to do it on almost three times the budget. All I need is some synergy effect and I should make it, right?
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12-21-2010, 12:39 PM | #53 | |
Join Date: Sep 2006
Location: Seattle, Washington, USA
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Re: GURPS Assassin's Creed
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And it looks like it'd let you redirect ~124 points into things more related to what you do when you're all out of bubblegum.
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“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
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12-21-2010, 12:43 PM | #54 |
Join Date: Oct 2010
Location: earth....I think.
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Re: GURPS Assassin's Creed
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12-21-2010, 12:44 PM | #55 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Assassin's Creed
Let me put it this way: The DF Thief template has 3 skills at 18 (Forced Entry, Climbing, and Stealth). Yours has 20 skills or techniques at that level or above.
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12-21-2010, 12:47 PM | #56 | |
Join Date: Mar 2006
Location: Iceland*
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Re: GURPS Assassin's Creed
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Also, he's a half-elf. And the reason he joins the other PCs is that his cover was somehow blown where he used to spy [insert discussion that yielded the Archmage's curse]. So I can't really nix the magic use, as that's in some ways the core of what the player asked for. I'll admit that interpreting 'fight in self-defence' as 'can kill multiple skilled swordsmen in seconds' might be considered over the top. On the other hand, the other PCs have enemies who can send superpowered ninja, fearsome ravening beasts or literal demons after them. Self-defence against a team of demon ninja mages might call for some fancy stuff.
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12-21-2010, 12:48 PM | #57 |
Join Date: Mar 2006
Location: Iceland*
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Re: GURPS Assassin's Creed
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12-21-2010, 12:51 PM | #58 | |
Join Date: Sep 2006
Location: Seattle, Washington, USA
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Re: GURPS Assassin's Creed
Quote:
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“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
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12-21-2010, 12:52 PM | #59 | |
Join Date: Mar 2006
Location: Iceland*
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Re: GURPS Assassin's Creed
Quote:
(Though I note that having one skill at 20 can mean that dozens of techniques are technically at that level or close to it. So it's better to count just skills at 20 or above). Granted, this character is very capable. But he's no more capable than the other PCs in the campaign and he's deliberately not very point-efficient. For example, he has 7 points in Area Knowledge and Current Affairs in places where he can't really go because of his curse, but if he didn't have those, he'd be pretty implausible as a professional informant and spy from that city.
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12-21-2010, 01:02 PM | #60 |
Join Date: Sep 2006
Location: Seattle, Washington, USA
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Re: GURPS Assassin's Creed
IIRC, back in 3rd edition, there was the option of bumping the difficulty of Area Knowledge up a notch and broadening the area the skill applied to. Did that go away in 4th ed?
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“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
Tags |
assassin, assassin's creed, dungeon fantasy, forgotten realms, ninja |
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