05-05-2020, 01:25 PM | #21 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Melee question on HTH
TFT is cinematic to an extent and the sources do show wild animals attacking torch holders from behind.
You need something like a wand, sword, claw to offend somebody with in order to engage them. This is just a special case of engaging with fire.
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05-05-2020, 03:01 PM | #22 | |
Join Date: May 2015
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Re: Melee question on HTH
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I would think that the -2 applies to any attack made by the animal on its next action after being attacked that way. I'd think ranged fire attacks would probably count, subject to GM ruling as always. |
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05-05-2020, 03:06 PM | #23 | ||
Join Date: May 2015
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Re: Melee question on HTH
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Not only do I think the rules are clear about that, but I think it's the least that should be offered to armed figures facing something trying to grapple them from the front. The HTH rules are cheap enough already... letting figures ignore engagement to initiate it during movement would make that already-problematic situation worse. Quote:
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05-06-2020, 02:24 AM | #24 | ||
Join Date: Jun 2019
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Re: Melee question on HTH
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Apparently any hexside that is not the rear. The rules could have stated from a side hex only, but they do not, despite being so explicit about when it does have to be from the rear. Being constrained to come in from a side is conspicuous in its absence. If disengaged but not faster you have to attempt HTH from the rear, if disengaged and faster you can come in from the other hexsides, which has to include front as well as side or it really would have been mentioned otherwise. There's just no other way I can see to read the rules. Normally a charging figure has to stop in a front facing enemy hex because that starts engagement, and that is emphasized in no uncertain terms elsewhere. But the HTH rules are for that one case where you don't stop, but continue to throw yourself physically at the enemy and place one counter on top of the other. You could look at it as yes, regular movement (walking or running) ends for the figure when it enters the enemy's front hexside. And then the incoming attacker jumps or pounces, throwing their body straight into the other one. That pounce is the attempt to initiate HTH. Then it works or it doesn't depending on a die roll. Call it just my interpretation if you will, but it's how I see the mechanics of HTH attempts as SJ intended them. He can weigh in if he wants! :)
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05-06-2020, 07:09 AM | #25 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Melee question on HTH
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Hence you have to use shift if you enter the front hex of figure around your own size or bigger.
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05-06-2020, 01:02 PM | #26 | |||||||
Join Date: May 2015
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Re: Melee question on HTH
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So to specifically answer your question above, the conditions mean that a Disengaged figure with higher MA than their target can attempt HTH during movement if they can reach the target's hex using 1/2 MA or less without being stopped, and (unlike figures with equal or lower MA than their target) they don't also need to enter from the Rear, which logically leaves the Side hexes. The Front hexes would be fair game too, and can be used by Engaged figures during the action phase, but coincidentally tend to be impossible to move through during the movement phase due to the Engagement rules. However, a figure with superior hex side could ignore engagement and then attempt HTH via the front if it had higher MA than the target. Otherwise it could attempt a Push and declare itself in HTH if it wanted IF the target failed its DX roll to step back. Quote:
I don't know why it's not clear to you what it means. There are four conditions, ONE of which is a prerequisite to initiate HTH. They do not mean that other rules can't also interfere, such as being stopped by Engagement. Quote:
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But if it just happens during movement then it completely ignores any ability to stop HTH except the super-generic one-die roll to see what happens. How are you supposed to hunt boar (or wolves, or have any chance armored warriors can hold off a swarm of even unarmed tacklers) if you don't even get a chance to use your spear before it's already got you in HTH during movement? |
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05-06-2020, 03:41 PM | #27 | |
Join Date: Jun 2019
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Re: Melee question on HTH
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05-06-2020, 04:00 PM | #28 | |
Join Date: Jun 2019
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Re: Melee question on HTH
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By inference from the catalog of pole arm advantages, I'd certainly put the defenders roll to skewer the Charge Attacking enemy before the initiation attempt at HTH combat. It you go hunting boar and wolves with other than spears and bows, you'll probably get what you deserve when the animal leaps at you.
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"I'm not arguing. I'm just explaining why I'm right." |
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05-06-2020, 05:42 PM | #29 |
Join Date: Sep 2018
Location: North Texas
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Re: Melee question on HTH
Threads like this tend to make me wonder if a more fluid approach to combat and the structure of the 'round' might be preferable to the strict design currently used in TFT.
Don't get me wrong, the tight tactical elements of the ruleset is certainly one of its strengths, but I think that sometimes the lack of flexibility can be frustrating when addressing the less typical melee scenarios.
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