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Old 05-11-2013, 08:15 PM   #31
Celti
 
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Default Re: GURPS Grand Unified Hit Location Table

Almost perfect! The only thing it doesn't seem to cover is the rules for pectorals from Instant Armour... and seeing as I don't think they'll ever come up in one of my games, I'm fine with leaving them out (though it still faintly pains the perfectionist in my soul).
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Old 05-12-2013, 12:23 PM   #32
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Default Re: GURPS Grand Unified Hit Location Table

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Originally Posted by Aneirin View Post
However I was under the impression that any injury significant enough to cause a shock penalty required a HT roll to avoid knockdown and stunning with the jaw it would be at -1 from a crushing attack)
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Sorry, got you now. And you're right.
Correct! Oversight on my part, I'll squeeze that in somehow.

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Originally Posted by Celti View Post
Almost perfect! The only thing it doesn't seem to cover is the rules for pectorals from Instant Armour... and seeing as I don't think they'll ever come up in one of my games, I'm fine with leaving them out (though it still faintly pains the perfectionist in my soul).
I'm beginning to run out of space, but I'll see whether I can get a crowbar and do something here...
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Old 05-12-2013, 12:28 PM   #33
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Default Re: GURPS Grand Unified Hit Location Table

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I'm beginning to run out of space, but I'll see whether I can get a crowbar and do something here...
And then you'll get on the cat hit location table?

*purrs and kneads*
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Old 05-12-2013, 12:30 PM   #34
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Default Re: GURPS Grand Unified Hit Location Table

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And then you'll get on the cat hit location table?

*purrs and kneads*
That's a whole other PDF I think :)
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Old 05-12-2013, 12:37 PM   #35
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Default Re: GURPS Grand Unified Hit Location Table

Really, the hit locations are the same, but the random rolls and To Hit penalties will change. And you need a tail hit location.
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Old 05-12-2013, 12:45 PM   #36
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Default Re: GURPS Grand Unified Hit Location Table

It took a Lot of Work (TM) to compile that, Bruno. Thanks!
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Old 05-12-2013, 01:03 PM   #37
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Default Re: GURPS Grand Unified Hit Location Table

Oh my goodness.

This is the best. Ever.

Bruno, I am prepared to sacrifice however much animal or vegetable matter you want on the altar of a deity of your choice (including yourself, but I don't have one of those altars at hand at the moment). This is terrific.

One thing: IIRC, there are rules for bleeding frequency for arteries as well. Given that the Arteries seem to have room for a couple more words, is there a chance that they might be included?
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Old 05-12-2013, 02:01 PM   #38
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Default Re: GURPS Grand Unified Hit Location Table

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One thing: IIRC, there are rules for bleeding frequency for arteries as well. Given that the Arteries seem to have room for a couple more words, is there a chance that they might be included?
*flips a few pages* Holy crap there they are on the next page. Can you tell we don't use bleeding rules much?

OK, I really jamned that crowbar in and squeezed the artery bleeding and pectorals in. Anything else before I put up the next version?
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Old 05-13-2013, 01:45 AM   #39
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Default Re: GURPS Grand Unified Hit Location Table

Crowbar? More like a spell of extradimensionality:D
I'd never realised before how many optional rules were linked to Hit Locations. A terrifyingly complex maze of cross-linkable works - boiled down to 2 pages...
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Old 05-13-2013, 01:51 AM   #40
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Default Re: GURPS Grand Unified Hit Location Table

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I'd never realised before how many optional rules were linked to Hit Locations. A terrifyingly complex maze of cross-linkable works - boiled down to 2 pages...
That's why I've been howling every time they add a new one, without collecting them in one place. Emily saved us, hooray!
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