11-02-2019, 09:44 AM | #11 | ||
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Disadvantage of the Week: Pacifism
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But the usage is long established in GURPS, so I don't feel inclined to argue over WHICH things are or are not similar enough to be called "Pacifism." It's not the only case where GURPS uses a word eccentrically.
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11-02-2019, 10:11 AM | #12 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Disadvantage of the Week: Pacifism
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11-02-2019, 11:55 AM | #13 |
Join Date: Aug 2007
Location: Denver, CO
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Re: [Basic] Disadvantage of the Week: Pacifism
Reluctant Killer and Cannot Harm Innocents are quite common among my group. Outside of DF, these make lots of sense.
When playing an average-folk kind of game, I look for an explanation for people to NOT have Reluctant Killer as I feel it's a very common real-life disadvantage. I'm generally amiable to letting people buy it off after some stressful combat, though. In supers games, Cannot Harm Innocents is really common with Cannot Kill having been played a couple of times. I couldn't find the "Beyond the grip of realism" set quickly, but it was a fan-made set of advantages for action-movie tropes. There was one advantage which, if memory serves, was called "pacifist weapons master" and I had someone take it once. It was basically a "pacifist" who specialized in disarming and capturing folk and was a pretty substantial advantage. Perhaps someone with better google-fu can find it. |
11-02-2019, 11:59 AM | #14 |
Join Date: Jan 2009
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Re: [Basic] Disadvantage of the Week: Pacifism
It would be a quirk if such people were not widely known to be demon-resistant, if they did not often make it their life mission to seek them out and thwart their works, and if others did not seek them out when demonic involvement was expected. As it is in most games of that genre, demons easily get enough pain and aggravation from that disadvantage for it to be more than a quirk.
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11-02-2019, 12:29 PM | #15 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [Basic] Disadvantage of the Week: Pacifism
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https://web.archive.org/web/20110114...sjohn/grip.htm
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11-02-2019, 12:39 PM | #16 | |
Join Date: Aug 2007
Location: Denver, CO
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Re: [Basic] Disadvantage of the Week: Pacifism
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Last edited by khorboth; 11-02-2019 at 12:44 PM. |
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11-02-2019, 03:37 PM | #17 |
Join Date: Apr 2005
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Re: [Basic] Disadvantage of the Week: Pacifism
Another pacifist trope is the "Pacifist bomber crewman" - the character who has very strong moral strictures against using up-close and personal violence against foes who are obviously people, but has no problem with helping his buddies kill people, or using a vehicle or ultra-long-ranged weapon to zap nameless foes at a distance.
Related to that is the villain who never does the dirty work himself, but has no problems with ordering his flunkies to do violence. In either case, "Cannot Kill Directly" is a Quirk. |
11-02-2019, 04:18 PM | #18 | ||
Join Date: Oct 2007
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Re: [Basic] Disadvantage of the Week: Pacifism
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11-02-2019, 04:36 PM | #19 | |
Join Date: Aug 2004
Location: U.K.
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Re: [Basic] Disadvantage of the Week: Pacifism
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Ars Magica, James Branch Cabell, and Fritz Leiber might all be adduced as providing examples. I’d be quite tempted to give demons and such a Dread of Holiness, with an enhancement to say that they can’t direct violence or magic towards it in any way as well as having to flee from it physically. But, well, depends on setting; if what demons have is a mental block on harming holy people, then it is closer to Pacifism. Sort of.
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11-02-2019, 06:41 PM | #20 |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Disadvantage of the Week: Pacifism
Setting dependant of course. In games where indirect killing is difficult, this should be worth a bit more. Like maybe -5 points.
In games where the killing has to be up close and personal, it's basically worth even more, like say in Dungeon Fantasy. |
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disadvantage of the week, pacifism |
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