03-24-2017, 12:27 AM | #101 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Ideas for Anti Robot Technology
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03-24-2017, 02:02 AM | #102 |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Re: Ideas for Anti Robot Technology
Yes according to the Reign of Steel source book they were created sort of by accident after a human hacker reprogrammed them. My own campaign does not revolve around that zone.
Last edited by Boomerang; 03-24-2017 at 02:06 AM. |
03-24-2017, 01:42 PM | #103 | |
Join Date: Jun 2013
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Re: Ideas for Anti Robot Technology
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Inside of constructed circumstances, there's a much higher chance of this occurring. The only reason your foes would want to construct such circumstances would be to make your killbot vulnerable. Standing around doing nothing makes your killbot vulnerable, while simply going after one of the targets does not. With how easy it is to program the killbot to do the latter, I can't think of any good reason to do the former. Even if the zone mind is a control freak who won't allow for any behavior that isn't perfectly predictable, it's no real issue to insure the zone mind can predict that killbot's actions without leaving it vulnerable. |
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03-24-2017, 08:32 PM | #104 | |
Join Date: Dec 2006
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Re: Ideas for Anti Robot Technology
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Its also pretty simple to make sure that an X-ray machine does not deliver lethal doses of gamma radiation [2], but..... Therac-25 The zone-minds are geniuses, but they aren't PERFECT, so while there bots are going to be less buggy per million lines then something a human may write, there are also going to be a lot more millions of lines of code in there. There will be exploits, there will be buffer overflows, the question will be more of 'how long to find them' and 'how long to patch'. It if turns out that something fundamental to the entire system is borked the zonemind may do a CBA and decide to just let the bug stand, the number of times it will be exploited successfully is less total cost than rebuilding the code. The zonemines are likely in a constant secret battle of hoarding '0 days' against each others rank and file bots, trading them for resources, or hoarding them for the eventual establishment of hostilities. Humans will have there own '0 days' and as long as they are executed carefully may go months before they are discovered and patched (if there are no surviving bots, they can't report that they lost motor function after seeing a weird picture) [1]http://www.tomshardware.com/news/pwn2own-2017-microsoft-edge-hacked,33940.html [2]http://hackaday.com/2015/10/26/killed-by-a-machine-the-therac-25/ |
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03-24-2017, 10:08 PM | #105 | |
Join Date: Feb 2007
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Re: Ideas for Anti Robot Technology
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The RoS RAW uses the term 'sentient' a little oddly. By most reasonable standards, the AUs are AIs that lack free will, the true AIs have free will, that's the distinction. When the z-Tokyo superbots became sentient, they could disregard command-code orders from z-Tokyo. Oddly, given their own origins, the zoneminds don't seem to have installed remote-triggered hardware overrides.
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HMS Overflow-For conversations off topic here. |
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03-24-2017, 10:48 PM | #106 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Ideas for Anti Robot Technology
Generally speaking, finding exploits requires at least an executable, and preferably source code, and the zoneminds have no reason to make those available (though it's a semi-plausible plot device item to find). You could maybe find exploits from a captive bot, though the time frame for doing so may exceed the update cycle of the bots. Determining exploits from encounters in the wild is for practical purposes impossible.
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03-24-2017, 11:41 PM | #107 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Ideas for Anti Robot Technology
I believe that this would require that the priority is based on formulas and data that change or are updated more slowly than the expected time between decisions, otherwise the droid could stop-and-start over and over unable to complete a course of action before its priority value becomes stale or is simply supersede by a newly-prior value.
Last edited by jeff_wilson; 03-24-2017 at 11:54 PM. |
03-27-2017, 03:43 PM | #108 |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Re: Ideas for Anti Robot Technology
I have directed my players to this topic so if anyone has any more ideas for anti robot technology or tactics now would be a good time to post them.
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03-27-2017, 05:29 PM | #109 |
Join Date: Jun 2013
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Re: Ideas for Anti Robot Technology
As it's been established that we're dealing with a team of superheroes, a bit of knowledge of their powers might be worthwhile. A good gadgeteer doesn't just make mundane tech - he also figures out ways to augment or repurpose his allies' abilities. Heck, just having a character who's ability can be repurposed into energy generation puts all manner of energy weapons on the table (many of which are currently unavailable only because of their high power requirements).
And I should note that a lot of powers can be repurposed into energy generation, not just the obvious ones. |
03-27-2017, 09:13 PM | #110 |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Re: Ideas for Anti Robot Technology
Current party consists of:
Leader, former army officer, party face and tactician. Has high IQ and psi powers. Scout, former soldier with air elemental type powers: flight, chameleon, injury tolerance (diffuse) and lightning. 2IC and heavy weapons expert. Earth elemental type powers: super strength, DR, injury tolerance (homogeneous) and permeation. Sniper, former spy and gymnast. Speedster super. Notable powers: enhanced time sense, altered time rate, super running and super DX. Infiltrator, another former spy. Notable powers include: morph (unlimited, cosmetic only), mimicry, binding, injury tolerance (homogeneous) Gadgeteer, former combat engineer and medic, with Engineering! and Science! wild card skills. Notable powers: gadgeteer, healing and injury tolerance (homogeneous). All characters have regeneration. |
Tags |
anti, reign of steel, robots, technology |
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