02-15-2021, 10:40 PM | #1 |
Join Date: Sep 2004
Location: U.S.
|
Req Squig stats for GURPS
This is going to sound really dumb but one day about ten years ago I grabbed a random fist full of minis for a pick up game. It was mostly squigs.
I have an unabiding hate for GW so I have no interest in their materials but when I looked at the little death balls with legs and dagger teeth and no possible way they could have naturally evolved, I decided to run them like Rust Monsters but they go after magic and magic items, not metal. (For full disclosure, to make them a tiny bit more plausible I'm using the Reaper 'Razormouth' as my design model. The old batch of minis went to a friend long ago who did GW.) I'd be interested in people's ideas what the stats would be for squigs. I had them 3e stated but lost those notes. I appreciate any thoughts folks may care to share.
__________________
And all should cry, "Beware, beware! His flashing eyes, his floating hair! Weave a circle round him thrice & close your eyes with holy dread for he on honeydew hath fed & drunk the milk of paradise" |
02-15-2021, 11:20 PM | #2 |
Join Date: Feb 2016
|
Re: Req Squig stats for GURPS
A squig would probably have Crushing Attack 4d (Armor Piercing, /10, +200%; Melee, C-1, -20%) [56], representing their ability to threaten even heavily armored humans. Any form of ork life should also probably have DR 10 (Tough Skin, -40%) [25], Injury Tolerance (Homogeneous) [40], Recovery [10], and Regeneration (Regular) [25]. DR and Homogeneous would represent the multiple redundant organs of ork life while Recovery and Regeneration would represent the ability of ork life to recover from almost any injury.
|
02-16-2021, 12:09 AM | #3 |
Join Date: Sep 2004
Location: U.S.
|
Re: Req Squig stats for GURPS
Crushing, not piercing? Those dagger like teeth?
__________________
And all should cry, "Beware, beware! His flashing eyes, his floating hair! Weave a circle round him thrice & close your eyes with holy dread for he on honeydew hath fed & drunk the milk of paradise" |
02-16-2021, 08:41 AM | #4 |
Join Date: Feb 2016
|
Re: Req Squig stats for GURPS
Gnashing and tearing have always been terms that I have associated with Squigs, which suggests crushing instead of piercing to me. Piercing would be a possibility, but a lot of flexible armor is more resistant to piercing damage than crushing damage, though that may not be a concern with the Armor Divisor.
|
02-16-2021, 08:51 AM | #5 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Req Squig stats for GURPS
Piercing is about a single deep hole. Its reserved almost exclusively for guns, and suffers substantial losses in effectiveness against machines, undead, and inanimate objects.
Cutting could actually be a candidate for the bite, if you want to emphasize the sharp nature of the teeth and their ability to rip and shred. Crushing does look like a good fit for them though. They have massive mouths that look like they can bring enormous bite force to bear. Crushing in gurps doesn't preclude the absence of sharp points as part of the damage. So I think crushing really is the best choice.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
02-16-2021, 09:14 AM | #6 |
Join Date: Dec 2006
Location: Meifumado
|
Re: Req Squig stats for GURPS
What damage type does GURPS give to crocodile bites?
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
02-16-2021, 09:22 AM | #7 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Req Squig stats for GURPS
Gurps doesn't have any official crocodilians, as far as I know. Gurps Animalia, which is fan-made by a guy who really knows his stuff (both science and gurps), gives crocodiles crushing. Which really makes a lot of sense, I can't see it being anything else. For more information, see the teeth advantage on Characters page 91, which describes tooth type and damage type.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
02-16-2021, 09:33 AM | #8 |
Join Date: Dec 2006
Location: Meifumado
|
Re: Req Squig stats for GURPS
It does seem counter-intuitive though, with such mighty incisors. Maybe some sort of hybrid system might work, with different damage types counting against different body targets. Crushing normally, Impaling for attacks to head or vitals, for example.
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
02-16-2021, 10:20 AM | #9 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Req Squig stats for GURPS
Looking at the art for Squigs, the teeth are all over the place. I could justify crushing, cutting, or impaling damage from various different drawings.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
02-16-2021, 11:27 AM | #10 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Req Squig stats for GURPS
Quote:
1d+2 cut for the "normal" one and 3d+2 cut for Crocodile, Giant. Their 3e ST is 20-28 and 48-58 respectively.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
|
Tags |
homebrew, monsters, squig, stats |
|
|