09-14-2012, 10:23 AM | #21 | ||
Join Date: May 2005
Location: Lynn, MA
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Re: Giving Allies damage bonuses (power review)
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As for Melee... originally seen here... http://forums.sjgames.com/showpost.p...6&postcount=14 Quote:
Can't believe I zoned on terminal conditions! I had been on the same page, lol... But re-read the first sentence. "Only allowed on abilities that affect others for at least a minute." I would say that makes it incompatible with Reduced Duration. Last edited by the_matrix_walker; 09-14-2012 at 10:32 AM. |
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09-14-2012, 10:32 AM | #22 | |
Join Date: Nov 2009
Location: Southern NH, USA
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Re: Giving Allies damage bonuses (power review)
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I see. I also just reread aura, and it specifically states that it must be taken in conjunction with Melee C anyways. True, but I'll probably keep it on there anyways because I don't want people to be able to leave the field and retain the benefits. At high levels the power matures into a 30 second aura (which can easily be an entire battle.) |
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09-14-2012, 10:39 AM | #23 |
Join Date: Nov 2009
Location: Southern NH, USA
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Re: Giving Allies damage bonuses (power review)
Maybe I could just make it a -10% nuisance instead?
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09-14-2012, 12:21 PM | #24 | ||
Join Date: Nov 2009
Location: Southern NH, USA
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Re: Giving Allies damage bonuses (power review)
So something I am running into is that it is very frustrating that I can give +1 DR to 4 allies (and myself) with this for 30 seconds for 24 points in an 8 area spread...
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1. Hit with the attack 2. Enemy fails to defend 3. Roll damage and actually get through DR Then and only then do they get a +1, and even then it's only AFTER the damage modifier is calculated. |
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09-14-2012, 12:48 PM | #25 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Giving Allies damage bonuses (power review)
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Affects Others has specific restricted uses, and really should only be combined with DR if you are adding Force Field. |
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09-14-2012, 12:55 PM | #26 | ||
Join Date: Nov 2009
Location: Southern NH, USA
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Re: Giving Allies damage bonuses (power review)
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Instead, what the build I made does is confer a separate +1 DR to each ally up to 4 in the area, so they can have melee battles and still benefit from the DR. |
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09-14-2012, 02:06 PM | #27 |
Join Date: May 2005
Location: Lynn, MA
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Re: Giving Allies damage bonuses (power review)
I disagree. If you read Affects Others, the third paragraph (on the start of page 108) states that this is version of the enhancement is for movement and transformations (like growth and shrinking) to keep the party together. It may be allowed on other abilities when they are used "to keep the party together". It's not to simply hand out buffs, that's what Affliction is for.
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09-14-2012, 02:09 PM | #28 | |
Join Date: Nov 2009
Location: Southern NH, USA
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Re: Giving Allies damage bonuses (power review)
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09-14-2012, 02:33 PM | #29 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Giving Allies damage bonuses (power review)
"If you apply Force Field to [Damage Resistance], you may add Affects Others for a flat +50%, provided you also take at least one level of Area Effect." (p. P108).
That seems very clear that you can only add Affects Others to DR if it also has Force Field and Area Effect. The intent is not to grant your defense to others, but to say your own defense manifests as a barrier at a distance from your skin far enough to be of use to others. This is a fundamentally different concept than granting abilities to others by an affliction aura, so there is no problem with them having different costs. |
09-14-2012, 02:41 PM | #30 | |
Join Date: Nov 2009
Location: Southern NH, USA
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Re: Giving Allies damage bonuses (power review)
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Going with your interpretation, let's say I add force field for +50%. That still makes the DR option way cheaper than the +1 pt of damage option, and is still way better. |
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