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Old 06-18-2012, 09:21 PM   #11
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Default Re: [Enhancements] Question on Aura of Power

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Originally Posted by Figleaf23 View Post
But now I have another question -- what function is Melee Attack doing in the build, and how does it work with Malediction in addition to Area Effect?
Aura requires Melee Attack. It's really as straightforward as that. The Area Effect then extends the aura out so it's no longer a touch-based effect. And Malediction doesn't really interact with any of those three modifiers -- it just determines what the game effects are upon anyone who walks into the area effected. (In theory, the level of Malediction would determine range penalties, but by definition, the Aura/Melee Attack combo means that the range is automatically 0 -- from the user to the user.)
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Old 06-18-2012, 09:36 PM   #12
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Default Re: [Enhancements] Question on Aura of Power

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Aura requires Melee Attack. It's really as straightforward as that. The Area Effect then extends the aura out so it's no longer a touch-based effect. And Malediction doesn't really interact with any of those three modifiers -- it just determines what the game effects are upon anyone who walks into the area effected. (In theory, the level of Malediction would determine range penalties, but by definition, the Aura/Melee Attack combo means that the range is automatically 0 -- from the user to the user.)
Then I don't understand what Malediction does except impose an otherwise unnecessary Will roll OR, why you'd bother making it an aura instead of just leaving it an Area Effect Malediction. [Edit - since the only apparent benefit of the Aura enhancement is that it applies automatically, without a hit roll.]

There's something snakey about this build I'm having a hard time with.

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Old 06-18-2012, 09:49 PM   #13
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Default Re: [Enhancements] Question on Aura of Power

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Then I don't understand what Malediction does except impose an otherwise unnecessary Will roll OR, why you'd bother making it an aura instead of just leaving it an Area Effect Malediction. [Edit - since the only apparent benefit of the Aura enhancement is that it applies automatically, without a hit roll.]

There's something snakey about this build I'm having a hard time with.
if it was just area effect + malediction then you can use it at any range, and where you target would be the center of the effect.

melee range + area effect + malediction = it centers on YOU and extends outward, anyone the is within the area can be effected, their DR does not help protect against it.
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Old 06-18-2012, 09:50 PM   #14
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Default Re: [Enhancements] Question on Aura of Power

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Then I don't understand what Malediction does except impose an otherwise unnecessary Will roll OR, why you'd bother making it an aura instead of just leaving it an Area Effect Malediction. [Edit - since the only apparent benefit of the Aura enhancement is that it applies automatically, without a hit roll.]

There's something snakey about this build I'm having a hard time with.
You add Malediction because then you get to ignore DR. Normally, DR penalizes an Affliction. (I'll note that Contact Agent would work about as well, but it has its own drawbacks -- and really, Malediction just fits this build's "magical/mystical" concept better.)

You add Aura so you can put it up and keep it up. Otherwise, you'd have to make an attack roll every single turn that you wanted to target the people around you. This way (with Aura), you put it up once, at the beginning of the fight, and then you can take other actions.

Anyway, please accept my assurances that the build is legal and done correctly; it's the result of a long discussion between Antoni Ten Monros (the creator), Dr. Kromm, and myself, from back when it first appeared in Pyramid. If you'd prefer that it be done a different way, I'll be the first to say, "Cool, because it probably can be!" I have no doubt that you could find a way to recreate it to match your own vision -- that's the point of the Meta-Enhancements section of PU4, after all. And while I admit there's a small chance that your doing so will push Antoni over the edge into tears and wails, I imagine it's more likely that he'll be okay with it. :)
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Old 06-18-2012, 09:57 PM   #15
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Default Re: [Enhancements] Question on Aura of Power

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And while I admit there's a small chance that your doing so will push Antoni over the edge into tears and wails, I imagine it's more likely that he'll be okay with it. :)
Antoni only cries when people use Bad Math(TM), just like the baby Jesus and mathematicians.
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Old 06-18-2012, 10:19 PM   #16
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Default Re: [Enhancements] Question on Aura of Power

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Originally Posted by Rev. Pee Kitty View Post
You add Aura so you can put it up and keep it up. Otherwise, you'd have to make an attack roll every single turn that you wanted to target the people around you. This way (with Aura), you put it up once, at the beginning of the fight, and then you can take other actions.
More importantly once active Aura makes the ability React. It is what cause the blessing or curse to go off when the subject enters the area rather than waiting till your next turn to 'pulse'.
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Old 06-19-2012, 09:40 AM   #17
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Default Re: [Enhancements] Question on Aura of Power

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More importantly once active Aura makes the ability React. It is what cause the blessing or curse to go off when the subject enters the area rather than waiting till your next turn to 'pulse'.
Yep, which was not the desired effect; that's the big issue with with Emanation based builds (Which basically have Melee built in).

I ran around the block with the idea a few times with Antoni at the draft stage - he had a checklist of features he needed it to fulfill, so the Emanation based approach I suggested at the time wasn't sufficient.
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Old 06-19-2012, 11:57 AM   #18
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Default Re: [Enhancements] Question on Aura of Power

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Yep, which was not the desired effect; that's the big issue with with Emanation based builds (Which basically have Melee built in).

I ran around the block with the idea a few times with Antoni at the draft stage - he had a checklist of features he needed it to fulfill, so the Emanation based approach I suggested at the time wasn't sufficient.
Exactly, the idea was to have the aura to be passive, once activated. Activating the aura is an active choice (and takes an action), but afterwards, it will work without needing attention from the user. That's the main difference, conceptually, between Aura of Power and the bardic songs.
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