10-24-2019, 06:55 PM | #21 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS High-Tech: Electricity and Electronics
High Tech: E&E
Looking in High Tech though... Stun Baton is HT-3(0.5) aff [2] [2] On a failed HT roll, victim is stunned for as long as weapon is in con- tact plus (20 - HT) seconds longer, and can then roll vs. HT-3 to recover. So looking like errata to me
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 10-24-2019 at 06:59 PM. |
10-24-2019, 07:19 PM | #22 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS High-Tech: Electricity and Electronics
My intention was to repeat the stats from HT, not revise them. So I'd say go by the HT stats.
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Bill Stoddard I don't think we're in Oz any more. |
10-24-2019, 07:28 PM | #23 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS High-Tech: Electricity and Electronics
Quote:
Edit. Done, just sent it in.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 10-24-2019 at 07:32 PM. |
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10-26-2019, 10:24 AM | #24 |
Join Date: Jul 2016
Location: a flyover state
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Re: GURPS High-Tech: Electricity and Electronics
Thank you both for the clarification!
I didn't just mine this book for the weaponry. The section on electrical energy and the section on heat and light are examples of other sections that will be useful to me. |
10-28-2019, 09:02 AM | #25 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS High-Tech: Electricity and Electronics
Just tried an informal reality test on the revised computing rules. My job is "porting" software to new kinds of computers, so I have a bit of insight.
The software I work on started life in the mid-eighties, on minicomputers: base Complexity 5, -1 for early VLSI, net complexity 4. In the 1990s and since, it runs on workstations: base complexity 4, complexity 5 with late VLSI from 2000, complexity 6 with advanced VLSI from 2010. Seems OK. Top-end current mobile devices are Tiny computers with +2 complexity for advanced VLSI, and +1 for fast, making them cost about $1000, and Complexity 4. The software runs on them, although it's pretty demanding for them. Now, it is clear that Complexity isn't an absolute measure, and represents a lot more resources as time passes. The software does the same basic job, in the same basic way, as in the mid-eighties, but it has got a lot more capable and needs more resources. These rules seem like a decent approximation for game purposes.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
10-28-2019, 09:56 AM | #26 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS High-Tech: Electricity and Electronics
Quote:
When I researched the development of computers, it appeared to me that a lot of the basic functions—word processing, communication, spreadsheets—were largely the same, though current versions may have more bells and whistles. But the interaction with the user has changed: from CLI, to GUI black and white, to GUI color, to music output, to video output. Scotty saying "Computer?" to a mouse was funny back in the day, but these days Siri might say, "How can I help you?" or something like that and make a guess at what he was asking for.
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Bill Stoddard I don't think we're in Oz any more. |
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10-28-2019, 11:20 AM | #27 |
Join Date: May 2009
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Re: GURPS High-Tech: Electricity and Electronics
Musical output to video output? What do you mean by musical output?
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10-28-2019, 12:19 PM | #28 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS High-Tech: Electricity and Electronics
I mean that you can turn a digital file into, for example, "My Sweet Lord" or the Messiah and generate an electronic analog output to headphones or speakers that sounds right. That became something computers did somewhat later in their development than the emergence of the GUI, and much later than the emergence of text.
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Bill Stoddard I don't think we're in Oz any more. |
10-28-2019, 01:10 PM | #29 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS High-Tech: Electricity and Electronics
'Sounds right' is a weird requirement, because it's suddenly a degree instead of an absolute. Music cards in PCs existed as early as the Apple II in 1978, which is significantly before GUIs were a thing in the PC space (the original Xerox PARC windows stuff was early 70s, but the first computer-generated music was 1951..).
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10-28-2019, 01:24 PM | #30 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS High-Tech: Electricity and Electronics
Quote:
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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Tags |
electricity, high-tech |
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