04-18-2015, 10:35 AM | #11 | |
Join Date: May 2008
Location: CA
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Re: GURPS Space GURPS Math
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But VDS isn't going to be 'required' for GURPS and there'll almost certainly be automatic calculators for whatever pops up anyways, so people still won't need to understand the inner workings to use it. |
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04-18-2015, 10:39 AM | #12 | |
Join Date: May 2008
Location: CA
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Re: GURPS Space GURPS Math
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04-18-2015, 01:17 PM | #13 |
Join Date: Jul 2010
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Re: GURPS Space GURPS Math
Here are some examples of the math I was speaking about in my first post
If local gravity is more than 1G, multiply the sum of your body weight and the weight of everything you’re carrying by (local gravity in Gs)-1. In higher or lower gravity than usual, count the number of G-Increments from your home gravity, rounding down. This determines the penalties you suffer. Page 431 "Alternatively, calculate velocity in yards per second as the square root of (21.4 x g x distance fallen in yards), where g is the local gravity in Gs (g = 1 on Earth). Round to the nearest whole number." Page 431 The terminal velocity rules assume Earth-normal gravity (1G) and atmospheric pressure (1 atm.). Multiply terminal velocity by the square root of gravity in Gs. Then divide it by the square root of pressure in atm. Granted I know them now because of the generous help I've received from posters on these forums, and the second one is very easy once it clicked. But at first glance my eyes crossed when I saw talk of square roots, and stuff |
04-18-2015, 03:23 PM | #14 | |
Join Date: May 2008
Location: CA
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Re: GURPS Space GURPS Math
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If you have difficulty with that kind of math, simply don't use those rules. They're optional for a reason. |
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04-18-2015, 06:31 PM | #15 |
Join Date: Aug 2007
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Re: GURPS Space GURPS Math
....but only twice and both times were in the Water Vehicles Performance formulas. There were workarounds offered too.
Ve2 might be more fairly characterized as having a high level of detail. This is a highly desirable feature for persons looking for detail. when I'm designing an important vehicle for PCs I want more detail than other design sequences will supply. By contrast, Spaceships has a very low level of detail which leads to a fast, easy design sequence. A highly desirable feature for other people or even just the same people looking for a system to use for different purposes such as for fleets to be used by NPCs..
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Fred Brackin |
04-18-2015, 07:01 PM | #16 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Space GURPS Math
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Bill Stoddard I don't think we're in Oz any more. |
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04-18-2015, 07:26 PM | #17 | ||
Join Date: Jul 2008
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Re: GURPS Space GURPS Math
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The fear of math is more a threat than the math itself. Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-18-2015, 08:25 PM | #18 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: GURPS Space GURPS Math
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What I suspect is the case is that you glass over when you have to turn words into arithmetic. There are plenty of people who have no problem with "4X+7=19" but if asked "If a group wants to split six twenty ounce water bottles evenly between eight people, how many ounces should each person get?" they would enter 'math is hard' mode. They see math as a series of steps to follow to get the answer the teacher wants, and never learned to apply any of it to actual situations. I largely blame the school system, which doesn't really care what happens to students after they finish taking the test.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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04-19-2015, 12:18 AM | #19 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Space GURPS Math
What I think might help is a simple step by step "This is how I design this particular simple spacecraft," with page references. I have no idea where anything is in the book, or how to find it, or what order I'm supposed to find it in.
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Bill Stoddard I don't think we're in Oz any more. |
04-19-2015, 12:31 AM | #20 |
Join Date: Dec 2007
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Re: GURPS Space GURPS Math
Every time people use that response they are failing to grasp the issue which is not that anyone is claiming that the math is truly difficult, but that it is laborious. It is not a matter of the quality of the mathematical operations, but their quantity.
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