10-18-2018, 06:38 AM | #1 |
Join Date: Sep 2014
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Vitality Reserve and crippling injury
Say, Joe has HP 16 and Vitality Reserve* 10. Joe was hit in the arm with two rifle rounds (in a rapid fire attack), for 17 basic damage points each. Since it's a limb shot, injury is reduced to 9 HP cap (more than 1/2 of basic HP). First hit reduces Joe's current VR to 1. Second hit reduces his current VR to 0 and also causes 8 HP loss. In neither case Joe's arm is crippled, since he didn't lose more than 1/2 of his basic HP.
Is this example correct? * a concept of "cinematic HP" first introduced by Kromm as a possible house rule and then described in Pyramid 3/75.
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10-18-2018, 08:57 AM | #2 |
Join Date: Aug 2018
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Re: Vitality Reserve and crippling injury
http://www.sjgames.com/gurps/faq/FAQ4-5.html#SS5.1.5 says "HP that you can lose without shock, knockdown, knockout, or death" which does not address crippling, but with "not be subject to the ill effects of HP loss" would crippling fall under ill effects? The "soaks all injury" sounds like it would intercede before HP in all cases. It does lead to strange situations. Using your example, if those rifle rounds hit Joe in different arms, the first hit wouldn't penalize that arm at all, but the second hit could seriously injure the other arm, even though both attacks do the same damage to previously uninjured arms.
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10-18-2018, 09:58 AM | #3 | |
Join Date: Sep 2014
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Re: Vitality Reserve and crippling injury
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When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout. |
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10-18-2018, 02:56 PM | #4 |
Join Date: Sep 2004
Location: Canada
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Re: Vitality Reserve and crippling injury
Taking the injury out of Vitality Reserve prevents crippling, just like taking the injury out of Ablative DR prevents crippling.
This is also like Energy Reserve's ability to be spent without triggering the low FP threshold.
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10-18-2018, 03:48 PM | #5 |
Join Date: Feb 2016
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Re: Vitality Reserve and crippling injury
Ablative DR, with Force Field and Flexible, is probably a better idea mechanically than Vitality Points, though it is a matter of taste. At 1 CP per level, characters are capable of purchasing a lot of Ablative DR, especially when they are 250+ CP.
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10-18-2018, 08:24 PM | #6 |
Join Date: Sep 2004
Location: Canada
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Re: Vitality Reserve and crippling injury
Ablative DR + Flexible (-20%) + forcefield (+20%) still costs 2/per. Did you mean Tough Skin (-40%)?
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
10-18-2018, 11:18 PM | #7 | |
Join Date: Sep 2014
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Re: Vitality Reserve and crippling injury
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VR lets me keep all the calculations same and just subtract injury from another pool.
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When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout. |
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10-19-2018, 01:07 AM | #8 | |
Join Date: Mar 2013
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Re: Vitality Reserve and crippling injury
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And Bruno, I'm pretty sure that Force Field and Tough Skin are incompatible, and I'd be iffy on Force Field and flexible, it's a not exactly a common combination. |
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10-19-2018, 02:11 AM | #9 |
Join Date: Sep 2014
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Re: Vitality Reserve and crippling injury
One way or another, it makes things a bit more complicated. After every hit I have to subtract basic damage from ADR, taking into calculation any applicable Armord Divisor, and I shall note the ADR reduction for the subsequent hits (including multiple hits from rapid fire). It gets even worse since with Armord Divisor (2) current ADR will be always divided by 2, not just merely devastated with two penetrating shots.
With VR I just have to calculate damage as usual and substract injury from VR and HP, without changes in intermediate calculations.
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When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout. |
10-19-2018, 03:03 AM | #10 | |
Join Date: Sep 2014
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Re: Vitality Reserve and crippling injury
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Say, Joe has ADR 1 and was hit for 10 points of basic piercing damage. After substracting 1 point of DR he still suffers 9 points of injury, which is more than 1/2 HP, so his arm is crippled. But if he has VR 1 he takes 10 points of basic damage and is going to take 9 (capped because of limb hit) points of injury, but 1 point of HP loss is substituted with 1 point of VR loss. Effectively he loses 8 HP, whish is not more than 1/2 HP, so his arm is NOT crippled. That's what made me double-check my understanding.
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When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout. |
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Tags |
crippling, vitality reserve |
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