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Old 12-08-2017, 10:01 AM   #31
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Extra heads and peripheral/360 vision.

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Originally Posted by Tomsdad View Post
That's why the set up is best chemist in their generation or best chemist in the world, I'm thinking in terms of nobel prize winning (although yes I know "nobel prize winning' adds it's own complications here for any comparison)
Nobel prize winning is the equivalent of medal of honor winning, and there's a significant amount of chance involved, though you can expect better than average in both cases.
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Old 12-08-2017, 11:47 AM   #32
Otaku
 
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Join Date: Nov 2011
Location: South Dakota, USA
Default Re: Extra heads and peripheral/360 vision.

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Originally Posted by Tomsdad View Post
I do agree with your point about experience etc when delving deeply into this

But TBH I think the current costs given kind of are that foundational reference, it may not be perfect but we are talking about costs that have been poked and prodded and looked at over a while now.
You don't have to convince me. I made a comment how I wish it had been done that way in the past, assuming it was within reason at the time (from what I know of 4e history, it probably wasn't). Then it became its own discussion in the wrong thread because... um... reasons?

Edit: Okay, one real reason is I have a bad habit of commenting when something has run its course. That doesn't help. XD
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)

Last edited by Otaku; 12-08-2017 at 12:38 PM.
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