08-20-2014, 04:08 PM | #91 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
Quote:
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08-21-2014, 07:55 AM | #92 | |
Join Date: Jun 2013
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Re: [RPM] Post your rituals here
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08-21-2014, 03:52 PM | #93 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
Okay, cool, tell us how it works. :-)
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08-24-2014, 03:25 PM | #94 |
Join Date: Mar 2010
Location: Illinois
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Re: [RPM] Post your rituals here
I ran some sample combats for a chanbara campaign I'm planning on running, and dismemberment featured heavily. This got me thinking about what the group's RPM caster would have to do if it happened to the PCs. I came up with three rituals that I'd appreciate feedback on. One of things I was waffling on was whether I'd need a duration on Restore Limb (which would probably push the cost close to the regrowth ritual since it would need to be a duration of a lifetime...). Also, the last one seemed really expensive, but given what it's doing it probably should be. Thanks in advance!
Restore Limb Spell Effects: Greater Restore Body Inherent Modifiers: Weight, Altered Traits Restore One Arm or One Leg, Greater Effects: 1 (x3) Restore a severed arm or leg. The limb in question must still be present, mostly intact, and recently lost. Replacing a limb that does not fit these criteria would require the rituals below. Typical Casting: Greater Restore Body (4) + Subject Weight, 100-300 lbs (3) + Altered Traits, Restore One Arm or Restore One Leg (20). 81 energy (27 x 3) Regrowth Spell Effects: Greater Restore Body Inherent Modifiers: Weight, Altered Traits Regrowth, Duration Greater Effects: 1 (x3) Causes the subject to regrow limbs for a duration long enough to regrow a leg (~9 months). Typical Casting: Greater Restore Body (4) + Subject Weight, 100-300 lbs (3) + Altered Traits, Regrow (40) + Duration, 9 months (19). 198 energy (66 x 3) Speedy Regrowth Spell Effects: Greater Restore Body + Greater Strengthen Body Inherent Modifiers: Weight + Altered Traits, Regrowth + Altered Traits, Regeneration (Slow) + Duration (1 week) Greater Effects: 2 (x5) As regrowth, but much quicker. Limbs grow back in a week, not months. Typical Casting: Greater Restore Body (4) + Greater Strengthen Body (3) + Subject Weight, 100-300 lbs (3) + Altered Traits, Regrowth (40) + Altered Traits, Regeneration (Slow) (25) + Duration, 1 week (9). 420 energy (84 x 5) |
08-24-2014, 03:50 PM | #95 |
Join Date: Feb 2009
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Re: [RPM] Post your rituals here
This is a good thread to check out for Instant Regeneration!
http://forums.sjgames.com/showthread...eration&page=4 Post 34 has a writeup I threw together for it. Post 13 has Ghostdancer explaining the idea Note, my post 34 has an optional rule I think I would use (Rule Zero DM fiat and all that yay!), but it isn't very popular, so just scale the healing to the needed amount and life is good Last edited by Kalzazz; 08-24-2014 at 04:56 PM. Reason: corrected link |
08-24-2014, 03:56 PM | #96 |
Join Date: Feb 2009
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Re: [RPM] Post your rituals here
Note, for Instant Restoration instead of Instant Regeneration, I would do the same thing, but use Lesser Effects instead. After all, we think 'Is it in the nature of limbs to heal?' and we think 'Yeah, limbs tend to do that', so its probably Lesser
I would waive the cap on Lesser Effect healing by TL for this purpose also, because, I am sorry, but the idea of 'Okay, McScrawny, since you have low HP limbs we can heal you with Lesser Effects no problemo, but your buddy McBrawny over there needs Greater!' showing up could be ludicrous. Actually, I would go with 'does the average 2x First Aid healing spell heal the wound for a generic ST 10 person? If so, Lesser, if not, Greater' Which means at TL 9 its Lesser, Lesser. At TL 3 it is Lesser, Greater. |
08-24-2014, 04:25 PM | #97 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
Your link is dead, Kal.
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08-24-2014, 04:29 PM | #98 |
Join Date: Mar 2010
Location: Illinois
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Re: [RPM] Post your rituals here
Thanks for the reply. For posterity, I think you meant this link (was easy to find after you put me on the trail since I knew you were the poster): http://forums.sjgames.com/showpost.p...8&postcount=34.
I don't know what I think about not requiring the altered traits portion of it. Is the reason because it seems too expensive otherwise? |
08-24-2014, 04:55 PM | #99 |
Join Date: Feb 2009
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Re: [RPM] Post your rituals here
Yeah, thats the correct link, sorry I must have copied the wrong thing in my post
I'm not psychic, so I can't answer why Ghostdancer decided as he did, but, a general idea that is oft expressed with RPM is to not use altered traits when direct RPM effects will get the job done. Does it seem to expensive? Not expensive enough? Well, depends on the DM really. Instant Regeneration is a 80 points Magic Magic spell. That is not easy to pull off. If you want a character to pull it off they need to be either very powerful, or geared specifically toward 'able to throw that big of spell downrange', the 105 energy RPM spell I tried to link to requires round abouts a skill 17-18 RPMist with matching magery to pull off for a generalist . . . so maybe 105 seems to low by that regard? Who knows! Its a DM feel thing! I personally 'feel' (as in just feeling, I don't want to rewrite Magic, I don't feel that strongly about it) fixing a mussed up limb should be easier than 80 Magic Magic energy, so, 105 feels right to me by lawn dart guestimate, and 400 energy definitely doesn't Now, if were asking about personal feelings, something definitely rubs me the wrong way about factoring target HP into the equation, I feel that as long as their both SM 0, healing the limb on McBrawny and McScrawny should require the same level of effort, and that ST 21 McReallyBrawny should not be easier to heal than ST 19 McBrawny because his HP ticked into the 'x2 Healing' range ( I asked PK earlier and verified the High HP and healing on pg 424 applied with RPM). So thus, I am personally halfway interested in finding another approach to the spell that doesn't factor HP in But on the other hand, I have a perfectly good, fully statted, Ghostdancer vetted spell that gets the job done, so I am not that interested in reinventing the wheel And while I most certainly can DM fiat my 'base it off 14' idea into it, that does mean thats another house ruled special case I would need to keep track of, so, is it worth it? Who knows! Does that help any? RPM is very much a 'ask the DM' type of system, which of course can make it a tad tricky for the DM at times! |
08-24-2014, 05:02 PM | #100 |
Join Date: Feb 2009
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Re: [RPM] Post your rituals here
On 'Philosophy of RPM Spell Design', check out the link in post 406 of this thread
http://forums.sjgames.com/showthread...118301&page=41 by Ghostdancer Also you should of course read Post 410 because it is very cool! (smileys etc . . . but I do think its worth reading!) |
Tags |
ghostly movement, magic, ritual path magic, rpm, thaumatology |
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