11-16-2018, 06:46 PM | #1 |
Join Date: Nov 2008
Location: Yukon, OK
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Weaponmaster
So added a character using the Knight template and I cant understand how to add it to the specified weapon.
I know, shocker a totally different question!
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
11-16-2018, 06:57 PM | #2 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Weaponmaster
In this version of GCA, you have to add the modifier _Advantage: Weapon Master Damage Bonus to the weapon that is intended to be affected by Weaponmaster.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
11-16-2018, 07:46 PM | #3 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Weaponmaster
Ok, got it.The box explained it but you were clearer :)
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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