10-30-2015, 08:04 AM | #111 | |
Join Date: Oct 2014
Location: Chicagoland
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Re: Game Geekery - GURPS Content Posts
Nice post. You did a good job of showing the relationship between the related attributes and the trade-offs involved.
I did notice a little typo: Quote:
Otherwise, another informative post for GURPS beginners!
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10-30-2015, 05:45 PM | #112 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Game Geekery - GURPS Content Posts
Thanks, GM Joe... especially for pointing out the typo. Spelling/grammar errors make me nerd rage way more than they should. I always appreciate having them pointed out.
(My day job is captioning movies and TV shows -- the rage makes it, alternately, the worst and best job ever).
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How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
10-31-2015, 06:50 AM | #113 |
Join Date: Oct 2014
Location: Chicagoland
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Re: Game Geekery - GURPS Content Posts
What a cool, unusual job!
Yeah, typos are fun. It seems to be almost impossible to act as editor for oneself. Good thing the Internet is here to point out our every minor failing. :)
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GMing Since 1982. |
11-05-2015, 06:49 PM | #114 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Game Geekery - GURPS Content Posts
For today's post, I'm sharing the guts and glory of my beloved GURPS GM screen: what's on it, and where to find it.
I'd love to see other versions people have cobbled together! I forgot to reply to this a couple weeks back, but was reminded while working on today's post -- those modifiers are actually grouped together on the official GM screen. Wish I could take credit. :)
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How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat Last edited by mook; 11-05-2015 at 07:16 PM. |
11-12-2015, 04:49 PM | #115 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Game Geekery - GURPS Content Posts
In the penultimate 'intermediate' post of the "New to GURPS" series, I talk a bit about how the Basic Set greatly expands the roles for healer-types and the various ways a character can be folded, spindled, and mutilated.
I hope you enjoy "Intermediate Recovery"! (Note to self: most boring titles ever -- don't do that again, sheesh).
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11-19-2015, 06:41 PM | #116 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Game Geekery - GURPS Content Posts
Bah! Posting delayed this week, but on the plus side... I think it's gonna be something pretty cool when it's done. :)
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How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
11-28-2015, 04:16 PM | #117 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Game Geekery - GURPS Content Posts
Today, I offer up "Race for The Dutchman," an Old West adventure for GURPS 4th Edition, sending five pre-generated PCs on a search for the legendary Lost Dutchman mine, and possibly the identity of the former owner’s killer.
It is written in the rules light style of Lady Blackbird -- a self-contained adventure with pre-gens, places, and possible encounters -- but should be fine with any GURPS style from "super fast and easy" to "every rule from every book, twice for good measure."
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11-28-2015, 06:56 PM | #118 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: Game Geekery - GURPS Content Posts
Interesting, though I don't know if I'd be able to run such a bare-bones adventure myself.
One erratum: Tulsa Bob has a Weapon Bond with his pistol, but you've applied the bonus to his shotgun instead. |
11-29-2015, 02:28 AM | #119 | ||
Join Date: Aug 2004
Location: Los Angeles
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Re: Game Geekery - GURPS Content Posts
Quote:
Quote:
Revised and updated to ver. 0.91.
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How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
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11-29-2015, 08:10 AM | #120 |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Game Geekery - GURPS Content Posts
That is almost exactly the amount of prep I do for my regular games, though honestly it's a little long on the plot/background write up - but it is meant for another person to pick up and read. But where I'd have slightly less background/plot write up, I'd have slightly more NPC write-ups (for instance I'd differentiate the Apaches, Bandits, and 'ranchers' with slightly different skills).
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