10-21-2016, 06:40 PM | #31 |
Join Date: Dec 2008
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Re: Pyramid #3/96: Tech and Toys IV
Awesome stuff all around!
Ironically, every article applies directly to a campaign I am running! Event construction of modern buildings! I love it!
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10-22-2016, 09:07 AM | #32 |
Join Date: Jul 2013
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Re: Pyramid #3/96: Tech and Toys IV
Would it be possible to provide the numbers you assumed when you checked these bows against the Deadly Spring spreadsheet? Beyond just the material stats, bow length, draw weight, etc. I'm trying to follow along, but the numbers I'm getting for the TL11 bows are drastically different.
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10-22-2016, 09:30 AM | #33 |
Join Date: Dec 2008
Location: Behind You
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Re: Pyramid #3/96: Tech and Toys IV
For armor creation section, a Powered-armor (AKA ST enhancement system) woulda been cool, but the rest is baller =)
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10-22-2016, 12:23 PM | #34 | |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: Pyramid #3/96: Tech and Toys IV
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I'm just going to leave this link right over here....... http://gurb3d6.blogspot.com/2016/09/...owered-up.html Though I am going to have to update it now do to this issue.
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10-22-2016, 01:34 PM | #35 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Pyramid #3/96: Tech and Toys IV
Quote:
To model the TL 11 War Bow, for example, using a composite of carbon nano-matrix and memory metal, a draw weight of 200 lbs (since it includes memory metal, it's designed for a ST 10 higher than the target ST of 10), a chosen thickness of 0.2300, 100 loops of string, and a target draw length of 680 inches, the spreadsheet turns out a damage value of 12d. Subtracting the thrust damage for ST 10, 1d-2, that leaves 11d+2. Using Modifying Dice + Adds, that converts to +41, thus producing the TL 11 War Bow's thr+41 damage modifier. Reasonably clear? |
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10-22-2016, 02:02 PM | #36 | |
Join Date: Jul 2013
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Re: Pyramid #3/96: Tech and Toys IV
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EDIT: Okay, putting in the numbers, I can get thr+54 out of a 6' 10'' English longbow-esque monster. Not too shabby. Last edited by Wavefunction; 10-22-2016 at 02:27 PM. |
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10-22-2016, 02:58 PM | #37 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Pyramid #3/96: Tech and Toys IV
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Quote:
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10-22-2016, 03:17 PM | #38 | |
Join Date: Jul 2013
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Re: Pyramid #3/96: Tech and Toys IV
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Honestly I'm still far more terrified by the shaped charge arrows. That's entirely doable at TL9, which means it's theoretically within reach of a brilliant TL8 non-Gadgeteer. |
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10-22-2016, 03:56 PM | #39 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/96: Tech and Toys IV
Clearly you've never seen Rambo...
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10-22-2016, 04:10 PM | #40 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Pyramid #3/96: Tech and Toys IV
The target draw length is indeed supposed to be the extent to which the bow is drawn back. For humans, it can be as much as as about 36" or so, for draws that go *past* the face, which some styles do. the one most are familiar with, drawing to the face, is where you often get the more traditional 27-30"
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