07-02-2014, 08:47 AM | #1 |
Join Date: Mar 2013
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How to screw players with Absent-Mindedness
One of my players, Wizard, have only one disadvantage left: Absent-Mindedness. This is trait for -15 points, but usually I can't make situations (or I simply forgot about this, because there are so trivial) in which this disadvantage can make his life harder. I'd really thankful for a lot of examples fot this, in Dungeon Fantasy. My team is wizard, big barbarian in heavy armor, dwarf demolisher, and cleric of death god, if this does matter.
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07-02-2014, 09:11 AM | #2 |
Join Date: Dec 2012
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Re: How to screw players with Absent-Mindedness
One possible way to utilize Absent-Mindedness in a Dungeon Fantasy setting would be to force a roll when the Wizard needs some small object from a bag or pocket (like a potion, or especially a Power Stone). If the check fails, the poor absent-minded fool left the object sitting on the desk back at the inn in town....
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07-02-2014, 09:18 AM | #3 | ||||
Join Date: Sep 2007
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Re: How to screw players with Absent-Mindedness
Well, let's look at the text of the Disad.
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Strictly per RAW, he's not even going to notice a combat unless he gets hit (though I think that's probably going a bit far), but he might not notice the beginning of one and fail to respond in the first turn or few. That text reads frighteningly close to "automatically mentally stunned at the beginning of every combat". Quote:
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Other party members should be complaining about always having to carry this guy, taking his guard shifts and double-checking all his stuff or providing it themselves. The other players get to suffer as a result of this Disad, too. Or else they blow it off and the stuff just isn't available when needed, because the brainiac forget it again. It's often been observed that GURPS mental Disads are severe (even cinematically severe) cases of whatever disorder they reflect. And -15 is as bad as the "standard" scale gets. It's harsh. If the player wants a cute-but-harmless trait that hints at Absent-Mindedness, make it a Quirk. If he wants 15 points, then it's more adverse than Bad Temper or Cowardice, and as bad with highly addictive, incapacitating substance abuse, Chronic Depression, or extreme Fanaticism. |
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07-02-2014, 09:25 AM | #4 |
Join Date: Dec 2006
Location: Houston
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Re: How to screw players with Absent-Mindedness
Keep in mind that Absent Minded can be alot of things.
I had a GM that let me play Absent Minded as sort of an acute ADD and I liked that treatment. The Wizard is always distracted by whats immediately happening in front of him at the expense of everything else. Although not raw, I'd be ok with applying a penalty to actively maintain spells. Let the wizard wander off once or twice just day dreaming. Missing items, as mentioned above, are also great. Do you remember blah blah? Nope sorry Wizard, all you remember is the shiny stone in the barmaids necklace. A will roll to keep from switching targets mid combat. "Wait, which one is MY orc again?" Nymdok |
07-02-2014, 09:44 AM | #5 |
Join Date: Jun 2006
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Re: How to screw players with Absent-Mindedness
I think most of the combat penalties are going too far myself. But penalties to just about every Per check, certainly. Can't remember where you stored the item you need right now seems like a fair combat drawback. If you went off to do something in town (buy supplies, get your Power Item recharged, stop by the temple to get healed, show up for a court proceeding to determine what fraction of your magical loot is due as taxes) looks like you got distracted on the way and forgot. Used up some bit of gear, or really missed having something and resolved to buy one for next time? Forgot about it by the time you got back to town. Learned something vital to the mission? Must have neglected to tell the rest of the party. Ordered to bring them to the magic loot tax hearing too? Never mentioned it to anybody.
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07-02-2014, 10:30 AM | #6 |
Join Date: May 2009
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Re: How to screw players with Absent-Mindedness
IMO: "Screw the player" (or PC) is bad attitude/behavior on the part of a referee, even in DF. "Challenge the player/PC" is far healthier and more mutually respectful, and still includes "make sure the Disadvantage is sufficiently disadvantageous so as to make it worth the points", which is what the above replies are presenting.
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07-02-2014, 11:00 AM | #7 | |
Join Date: Jul 2008
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Re: How to screw players with Absent-Mindedness
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Absent-Minded is a terminal trait for a solo adventurer but can be mitigated quite a lot in a party.
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07-02-2014, 11:08 AM | #8 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: How to screw players with Absent-Mindedness
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07-02-2014, 12:27 PM | #9 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: How to screw players with Absent-Mindedness
I think this needs to be tempered by the "personal injury" clause - melee close by or spell volleys at range are both signs that personal injury could be on offer in short order.
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07-02-2014, 12:51 PM | #10 | |
Join Date: Jul 2008
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Re: How to screw players with Absent-Mindedness
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Prodding the wizard every couple minutes would be fairly distracting for the one doing the prodding, though...and for the wizard if they happened to actually be on-focus at the time! Personally, I'd expect the protocol would run more to letting them drift off, if so inclined, during most situations where immediate combat isn't expected, but making sure to poke them into alertness when it is. And don't let them stand guard, obviously...they can be a stand-by reserve for your guards, but they're really not capable of standing a watch themselves. In most cases I'd argue that even if nothing is particularly happening, exploring dungeon isn't a boring task! But it's best to be sure the wizard is awake before kicking in a door anyway, especially if perhaps you've been standing around for a while waiting while the thief sneaks ahead to reconnoiter or works on a lock or something.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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