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07-23-2023, 01:08 PM | #1 |
Join Date: Feb 2007
Location: New York City
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[Magic] [Powers] Help with resistance rolls when target is missing an attribute
So I was running the adventure Cavern of the Chronomancer (pyr.3-56.p.12).
The party was ambushed by a pair of Primordial Purple Slimes & one of the mages (there are 3 in the party) cast the spell Glue. Glue is resisted by ST, however the slimes have a ST:0 (they do have HP though). What is the RAW answer to this? Do they just auto-fail & are permanently stuck? That's must unsatisfying as GM. What house rules do you guys use for situations like this? Thanks. . |
07-23-2023, 01:36 PM | #2 |
Join Date: Aug 2004
Location: Austin, TX
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Re: [Magic] [Powers] Help with resistance rolls when target is missing an attribute
The slimes have a ST attribute. It has a value of 0. The Glue effect should keep them until the spell expires unless they have some way of moving that allows them to avoid the Glue effect. That's what they get for selling ST down to 0.
You might argue that the Diffuse nature of slimes, which prevents them from being grappled, also prevents them from being stopped by a Glue spell. That seems a little bogus to me, but it may be a solution. In that case, I would rule that the slime loses 3 HP (the base cost of Glue) for each hex of Glue that the slime moves through, representing parts of the slime that are forcibly left behind as the slime moves.
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07-24-2023, 01:59 PM | #3 |
Join Date: Jun 2013
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Re: [Magic] [Powers] Help with resistance rolls when target is missing an attribute
In the case of slime monsters, which are based on slime molds (but markedly taller), you'd really only have a relatively-thin layer of cells stuck fast to the Glue effect, so the argument could be made that they wouldn't really be affected, or might lose an HP or so in the process of flowing over the Glued area (but with the typical size one sees for a slime monster, the lost layer would be so thin relative to the rest of the monster as to not even rate the loss of a single HP). Also in the case of something like a slime monster, I could see cause to allow them to substitute HP for ST in cases like this (honestly, as a homogenous entity, a large slime monster would probably have a respectable ST). But in general, I believe if a creature has a score of 0 or - and is affected by something that calls for a roll against that score, either they automatically fail or you make a roll and they have to hope for a 3 or 4 (IIRC, resistance can always be rolled, regardless of effective score; once the effective score is 4 or lower, you can only get a critical success - with a 3 or 4 - or none at all). Unless they're immune, anyway.
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07-24-2023, 04:35 PM | #4 |
Join Date: Dec 2007
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Re: [Magic] [Powers] Help with resistance rolls when target is missing an attribute
I like the idea of the slime taking hit points of damage as the glue spell rips part of its mass away due to it's unusual physical nature. Also it should probably slow down while doing that.
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07-24-2023, 10:47 PM | #5 | ||
Join Date: Feb 2007
Location: New York City
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Re: [Magic] [Powers] Help with resistance rolls when target is missing an attribute
I love the replies. I am truly torn between the two offered solutions:
mlangsdorf's Quote:
Quote:
Until I get a satisfactory answer, I'll use one of the two above. However, is there a RAW answer? |
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07-24-2023, 11:18 PM | #6 |
Join Date: Aug 2004
Location: Helsinki, Finland
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Re: [Magic] [Powers] Help with resistance rolls when target is missing an attribute
As Basic Set notes, an attribute of 0 is always a bit of a special case, but in general I tend to rule that resistance rolls are like defence rolls and you always can attempt them. 3 would be a critical success and a 4 a normal success, so the slime would most likely be stuck.
However, their other abilities might change this, but checking from their traits, I didn't immediately see anything that would, see the list below: Traits: Amphibious; Doesn’t Breathe; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Injury Toler- ance (Diffuse; Infiltration, Can ooze under barriers and through tiny holes); Innate Attack (2d corrosion; Melee; Reach C, 1); Invertebrate; No Legs (Slithers); No Manipula- tors; Vibration Sense (Air). However, if it instead had IT (Diffuse; Swarm) I could see it being able to spread out to it's maximum radius while still being stuck at the glued spot, but bein able to pivot around its stuck spot. So yeah, as per RAW as far as I can tell, that was a really good play from the wizard player!
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07-25-2023, 11:04 AM | #7 | |
Join Date: Jun 2013
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Re: [Magic] [Powers] Help with resistance rolls when target is missing an attribute
Quote:
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07-26-2023, 04:06 AM | #8 | |
Join Date: Jan 2019
Location: Italy
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Re: [Magic] [Powers] Help with resistance rolls when target is missing an attribute
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07-26-2023, 04:54 AM | #9 |
Join Date: Feb 2007
Location: New York City
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Re: [Magic] [Powers] Help with resistance rolls when target is missing an attribute
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