08-06-2018, 06:08 PM | #21 |
Join Date: Mar 2006
Location: Southeastern PA
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Re: TFT on Virtual Tabletops
I have used both Roll20 and MapTools for GURPS. Both support hex grids.
Personally I find that MapTools works better for a number of reasons:
Have not done any TFT:ITL with it yet. But with the megahexes being available on PDF I am not expecting any trouble at all. P.S. It runs on a Mac as well. That's what I use. Last edited by afschell; 08-06-2018 at 06:09 PM. Reason: Added Mac P.S. |
08-08-2018, 02:16 AM | #22 | |
Join Date: May 2018
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Re: TFT on Virtual Tabletops
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I've been updating my maps document that people can copy, modify, and use for real time collaboration (just added a page-sized hex grid and some extra "parts"). |
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08-08-2018, 09:48 AM | #23 |
Join Date: Aug 2004
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Re: TFT on Virtual Tabletops
Yes, but do they support megahex grids?
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08-08-2018, 10:43 AM | #24 | |
Join Date: Mar 2006
Location: Southeastern PA
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Re: TFT on Virtual Tabletops
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Not sure what you are looking for with megahex support. If you meant "does it display them", I would put them on the map image that gets loaded and the tokens move on. I definitely would not about the application displaying the grid. "Snap-to-grid" features can be bothersome at times anyway. If you meant "count the range in megahexes" I doubt it. We always manually count the hexes (or megahexes) for that. Just as if we were playing face-to-face Last edited by afschell; 08-08-2018 at 11:19 AM. |
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08-08-2018, 01:48 PM | #25 | |
Join Date: May 2018
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Re: TFT on Virtual Tabletops
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08-24-2018, 02:27 PM | #26 |
Join Date: Aug 2018
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Re: TFT on Virtual Tabletops
Since I moved out of state 10 years ago, all of my TFT games have been online. Until recently, we were using the open-source GameTable app. Currently, the group is drifting towards the Roll20 service. I don't like it as much, but they do provide the server, and it has more "map-capacity" than I was able to serve on my own laptop.
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08-24-2018, 02:31 PM | #27 |
Join Date: Aug 2018
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Re: TFT on Virtual Tabletops
On GameTable, there is an ability to set the metric for hex-size (or square-size, if you prefer those), and there is a point-to-point measuring tool that returns length in those same units. It doesn't really "count hexes", but if you use 1 hex = 1 meter (like I do), then a straight-line length in meters comes pretty close (isn't that the whole reason for using hexes instead of squares?).
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08-24-2018, 04:10 PM | #28 | |
Join Date: May 2010
Location: Alsea, OR
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Re: TFT on Virtual Tabletops
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The reasons for the hex-grid are more than just the easier measurement of range. Since facing matters, it regularizes facings, too. And makes vision easier to calculate (angles, not distances). With square grids, you've 4 easy directions, 4 hard ones. 45° chunks are the easy measure. With hex grids, 30° chunks are easy enough at 2 hexes+, and 60° at 1 hex range. Last edited by ak_aramis; 08-24-2018 at 04:15 PM. |
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04-27-2019, 04:30 PM | #29 |
Join Date: Jun 2011
Location: Harker Heights Texas
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Re: TFT on Virtual Tabletops
I spent this afternoon building a character sheet for Melee and Wizard on Roll20. It is not much to look at and it is barely functional, but it is a start.
I am not sure how much time I am going to have in the future to improve this, but I will certainly take feedback. Eventually I will make it available on Roll20's github. I make no claims to this code, do what you want with it, all I ask is if you make improvements, you give back to the community. Download link: https://carnifex.org/downloads/TFT_html.zip For a screen shot of the character sheet: http://carnifex.org/blog/wp-content/...ection_010.png |
04-28-2019, 09:53 AM | #30 |
Join Date: Aug 2004
Location: Mt. Pleasant, Michigan
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Re: TFT on Virtual Tabletops
I am not getting a Custom selection under Choose a Character Sheet.
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