08-26-2013, 03:23 PM | #1 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Sniffing Disease Advantage
So, long time without taking a look here =). Work is killing me...
I am a bit rusty so my question is very simple. I am trying to create an hability that allows the user to use his smell sense to detec diseases. I am not sure if I use a Detec build with Requires Attribute Roll or if I build it on Discriminatory Smell with an accebility. What sounds best?
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08-26-2013, 03:33 PM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Sniffing Disease Advantage
Use the Detect. It naturally gives you the ability you're after without any arguments about what a good sense of smell, in itself, could and could not do.
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08-26-2013, 03:36 PM | #3 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: Sniffing Disease Advantage
Yes, but it forces me to roll vs Per and not consider that the build in question has a nice Acute Senses Smell/Taste on the sheet. And also, does the Long Range table sounds right to a smell detection or I aply the limitation from powers that transform it in a -1/yard trait?
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
08-26-2013, 03:39 PM | #4 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Sniffing Disease Advantage
Quote:
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08-26-2013, 03:42 PM | #5 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: Sniffing Disease Advantage
Isnt Detec normally based on an extra sense that is not part of the "normal ones"? Can I, rules wise, say that it is smell and not a extra sense without using limitations or enhancements?
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
08-26-2013, 03:43 PM | #6 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Sniffing Disease Advantage
Call it a 0 point feature that you "smell" the diseases. Even if it's supernatural in nature, it's still using your nose.
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08-26-2013, 03:44 PM | #7 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Sniffing Disease Advantage
Cosmic (+50%) on the Acute Smell/Taste should take care of that, along with Scent-based as a -10% modifier on the Detect, to indicate that it can't penetrate really solid seals and can be blinded by extreme scents. I'd make the range modifier -1/hex.
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08-26-2013, 03:46 PM | #8 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: Sniffing Disease Advantage
Detect: Diseases (Requires Per Roll -5%) [19]
It covers it? I can only thinking in modifing range (Short-Range limitation from PW 112). All others limitations and enhancements sounds out of place here.
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
08-26-2013, 03:48 PM | #9 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Sniffing Disease Advantage
Requires Per Roll (Smell) would definitely allow you to use your Acute Smell, just like using your vision for the Per Roll would take Acute Vision into account.
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08-26-2013, 03:50 PM | #10 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: Sniffing Disease Advantage
I am not sure if I followed your build suggestion John. Appling Cosmic in a sense if from the PU right? Or can I add Cosmic to the sense bonus (Acute Sense) and consider that it covers all the Per regarding Smell/Taste?
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
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