10-18-2017, 09:38 AM | #11 | ||
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Tedious Treads
Quote:
Quote:
Bottom line, how treads are attacked is not clear.
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GranitePenguin Ogre Line Editor |
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10-18-2017, 10:03 AM | #12 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Tedious Treads
When I play as PE, and fire at the Ogre, it runs the attacks in the order that I clicked on the attacker to make the attack. It seems when the AI plays the PE forces, they attack from weakest (INF) to strongest (HOW).
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10-18-2017, 10:59 AM | #13 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Tedious Treads
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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10-18-2017, 12:28 PM | #14 | |
Join Date: Jul 2008
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Re: Tedious Treads
Quote:
If that's true for all attacks as opposed to just tread attacks it says unfortunate things about the AI design though. (Actually, even for tread attacks it might not be ideal but it's usually going to be less of a problem.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-18-2017, 12:45 PM | #15 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Tedious Treads
Quote:
In most cases, I don't care; but in some cases, it's critical.
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GranitePenguin Ogre Line Editor |
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10-18-2017, 12:55 PM | #16 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Tedious Treads
Quote:
In any event, I'm still thrilled with the overall package and I know they'll get there eventually.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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