Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V. > Ogre Video Game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-16-2017, 07:32 PM   #1
Steel Lemming
 
Join Date: Oct 2017
Default Tedious Treads

I'd like to see some improvements on how treads are targeted.

An annoyance with targeting treads is that if I commit shots to the tread attack they are used up even if the treads are destroyed by earlier rolls.

Example: an Ogre I need to stop has 25 tread left and I have 57 points of firepower to do it. There is already A LOT of clicking in this game, so just target it all at the treads and let the rolling begin. If I get lucky, I kill the treads off and sometimes watch a bunch of attacks continue to go after the now none existent treads.

Tread attacks are always going to be 1:1. I shouldn't have break the attacks down to small batches to prevent overkill. Once the treads are done for the remain rolls should be freed back up to use elsewhere.

I’d rather not have to micromanage tread attacks. If my primary goal is to immobilize and Ogre, I’d like to be able to just have everything attack the treads until they are destroyed and then have the option to do something else (eg target AP) with leftover firepower. Currently, I’ve found that I need to keep the attacks small enough that I won’t overkill the treads and waste firepower making for many extra clicks and a slower game.

Last edited by Steel Lemming; 10-16-2017 at 09:09 PM.
Steel Lemming is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:25 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.