10-20-2016, 12:38 PM | #21 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Powers and Enchanting
Upgradable items in nearly every fantasy roleplaying game? You can usually add plusses to a mundane weapon or more plusses to your magic thingy. This is true in D&D since at least third edition, Pathfinder, and GURPS.
Harry Dresden adds enchantments to his stuff (and starts with mundane but symbolic stuff). |
10-20-2016, 12:40 PM | #22 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: GURPS Powers and Enchanting
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
10-20-2016, 12:51 PM | #23 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: GURPS Powers and Enchanting
Of course the fluff that matters is THE SETTINGS fluff.
And that changes from game to game. Particularly in powers.
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10-20-2016, 01:17 PM | #24 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Powers and Enchanting
No, I'm sorry, you can't justify the inclusion of upgradable items in fantasy rpgs by pointing to the existence of upgradable items in fantasy rpgs. That's assuming what you set out to prove.
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Bill Stoddard I don't think we're in Oz any more. |
10-20-2016, 01:21 PM | #25 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: GURPS Powers and Enchanting
I have no idea what you're saying here. No one needs to justify what people like playing, because their liking to play it should be all that matters.
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10-20-2016, 01:33 PM | #26 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Powers and Enchanting
Quote:
However:
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10-20-2016, 01:58 PM | #27 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Powers and Enchanting
What I'm saying is that the claim "“Enchanting” is not usually creating an object" is clearly wrong; there are lots and lots of examples of its being exactly that, not only in old, old legends, but in widely read recent literary works. Setting aside Tolkien, note that the wands in the Potter books are made of clearly magical ingredients; they don't just take a mundane wooden stick and recite bad Latin over it.
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Bill Stoddard I don't think we're in Oz any more. |
10-20-2016, 02:00 PM | #28 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Powers and Enchanting
Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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10-20-2016, 02:04 PM | #29 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Powers and Enchanting
Sure, I wasn't disputing that, but you were asking for examples of sources where enchantment is or can be imbueing existing objects with power, and I provided some.
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10-20-2016, 05:24 PM | #30 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: GURPS Powers and Enchanting
Quote:
Take your Potterverse example — wands are one of the few exceptions to the rule, when things like the Weasleys' Ford Anglia or Sirius's motorcycle were charmed to be able to fly (amongst other things) — it's implied similar enchantments of a similar process power every broomstick in the books, and a wide variety of other items. If we look to Robert Jordan for another example, ter'angreal were made by creating an object and then weaving flows of the One Power into and around it to give it the desired abilities. Dresden Files has already been mentioned, and I could dig up countless others — perhaps “usually” was the wrong word, here, but instead i would state it no more weakly than “enchanted items are often, but not always imbued rather than created”. |
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enchanting, magic as powers |
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