Quote:
Originally Posted by munin
Obscure is basically applying a partial sensory disadvantage in a specific location. So its cost should scale with the disadvantage it's applying: Blindness [-50], Deafness [-20], Numb [-20], or No Sense of Smell/Taste [-5] (or No Infravision [-10], No Subsonic Hearing [-5], etc.). So Obscure (Hearing) should cost 40% of what Obscure (Vision) does, and Obscure (Smell) would cost 10%. That would put No-Smell into a much more reasonable [21] ([5] learned).
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Yes/No. Being able to 'blind' smell is more about being able to cancel the 20 point advantage 'discriminatory smell' rather than not creating an odour detectable to essentially already 'scent-blind' humans, but having it cost only as much as hearing (IE negate an advantage worth 20 points or destroy a default trait worth 20 points) would make sense.