09-19-2020, 01:24 PM | #61 | |
Join Date: Aug 2019
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Re: Issues with Retreating Dodge
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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09-19-2020, 01:37 PM | #63 |
Join Date: Aug 2018
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Re: Issues with Retreating Dodge
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09-19-2020, 01:38 PM | #64 | |
Join Date: Jul 2008
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Re: Issues with Retreating Dodge
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Basic 377:'“Retreat” is not a separate defense, but an option you may add to any active defense against a melee attack.' (Underline mine.) Basic 376, addressing parrying ranged weapons up close: 'If a foe attacks you with a missile weapon and he is within reach of your melee weapon, you may parry.' 376 doesn't say that the attack counts as a melee attack in any sense, and 377 doesn't care what defense you are using, only what kind of attack you are defending against. And looking at it from the non-legalistic side it's really hard to see why you'd get a bonus for increasing distance when parrying a ranged weapon. The ranged weapon has no more trouble reaching you at an extra step of space, and you have more trouble reaching it!
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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09-19-2020, 01:53 PM | #65 | |
Join Date: Jul 2008
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Re: Issues with Retreating Dodge
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Mainly, in a number of cases a step interjected just before resolving an attack is superior to a retreat. Dive for Cover in particular is effectively a step that you only get if you succeed on a dodge roll. Depending on spacing, a step at the right moment might let you completely negate an enemy attack instead of merely getting a bonus to defense. It also could be very powerful to use while you have a Wait set. Perhaps it would be tidier to say it can be spent as a step whenever you want between character turns, but if you want to use it during the resolution of someone else's maneuver you're restricted to the RAW retreat mechanics?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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09-19-2020, 02:18 PM | #66 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Issues with Retreating Dodge
Or make it a contest of some sort to interrupt someone else. It's actually desirable to have a mechanic do to something like "step in front of someone trying to run past you".
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09-19-2020, 02:23 PM | #67 | |
Join Date: Aug 2019
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Re: Issues with Retreating Dodge
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__________________
Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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09-19-2020, 02:26 PM | #68 | |
Join Date: Dec 2007
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Re: Issues with Retreating Dodge
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09-19-2020, 02:47 PM | #69 | ||
Join Date: Jul 2008
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Re: Issues with Retreating Dodge
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And of course on the gripping hand of how it benefits your defense, against a melee weapon a retreat gives you more space and time to redirect the attack. Against a missile weapon, it simply doesn't do that - you still need to intervene in the same window before the shot is loosed. You're only making that intervention more difficult by putting yourself in motion away from your target. Quote:
You can do that with a Wait already, but that might work. I'm not sure what contest you'd use though. Giving a lot of power to contests of Basic Speed or the like seems un-GURPS.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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09-19-2020, 03:02 PM | #70 | |
Join Date: Aug 2019
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Re: Issues with Retreating Dodge
Quote:
__________________
Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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