09-29-2012, 07:24 PM | #11 |
Join Date: Dec 2008
Location: Cumberland, ME
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Re: [RPM] Various Questions on Ritual Path Magic
Terrific. I think that's just another case of me being more used to extremely explicit and, as you say, legalistic parameters than GURPS is necessarily accustomed to spelling out. Thanks again for the help.
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12-10-2012, 05:53 PM | #12 |
Join Date: Jul 2011
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Re: [RPM] Various Questions on Ritual Path Magic
Two questions:
1) MH1 says that effective skill is reduced by one for each path after the second. What about multiple effects from the same path? For example:2 lesser strengthen body effects for minor stealth and night vision bonuses, plus a lesser control magic to make it a charm: roll at -1 to skill? 2) Would 'charms only' be an effective limitation on a Sage's magic, and if so, how much would you consider it to be worth? Thanks in advance |
12-10-2012, 06:05 PM | #13 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Various Questions on Ritual Path Magic
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12-10-2012, 06:07 PM | #14 |
Join Date: Sep 2007
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Re: [RPM] Various Questions on Ritual Path Magic
Too bad Ghostdancer already has a forum title, or we could dub him "The RPM Apprentice".
(That sounded more dignified than "PK Jr.") |
12-10-2012, 06:33 PM | #15 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Various Questions on Ritual Path Magic
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I just try to help out where I can. If a thread's tagged RPM I try to swoop in quick if I know the answer 'cause I know PK has a ton of crap to do and I well...I have no life. :/ Ghostdancer
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12-10-2012, 11:02 PM | #16 | ||
Join Date: Jul 2011
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Re: [RPM] Various Questions on Ritual Path Magic
Thank you for the quick reply! To clarify:
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EDIT: My own inclination would be to reword that passage to say 'if the spell requires three or more effects the caster uses his lowest path skill and is at a -1 penalty (to all ritual-related rolls) for every effect past the first two. Quote:
EDIT3: But what about magery that can create charms, but not potions, 'normal' conditionals or 'non-conditional' spells? The major limitation (for a Sage, anyway) seems to be the inability to work magic in the field. Thank you! Last edited by GarenLiLorian; 12-10-2012 at 11:19 PM. Reason: Various clarifications, plus I figured out what potions are. |
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12-10-2012, 11:28 PM | #17 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Various Questions on Ritual Path Magic
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Thomas Weigel and PK (and many others) beat on the RPM system till they broke it - then they fixed it. I've not really come across anything I've found supremely cracked and I've been using it since before the first MH book came out. That said, there is nothing wrong with doing it your way - if you're the GM you make the rules. PK has said it numerous times - heck the RPM book says it! If you like it this way your players shouldn't gripe. Quote:
It'll be in the upcoming RPM book as the main method for using Alchemy with RPM. Most welcome. :-)
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12-10-2012, 11:32 PM | #18 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Various Questions on Ritual Path Magic
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Yes. BUT, the Sage can in a pinch use the Adept times if he is disperate and can soak the -5 penalty to such a roll. A Sage with that limitation couldn't do that! All of his spellwork needs to be prepped beforehand. Each one he can't do is worth -10% so if he could do "Charms Only" that would be -20%. Its the same as "Not Conditional spells or potions, -20%"
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12-11-2012, 12:17 AM | #19 | |||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [RPM] Various Questions on Ritual Path Magic
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The rule for what skill to use, and when to apply a penalty, has nothing to do with balancing the power level of the spell. It has to do with balancing the versatility of the caster. It makes focused spells easier to cast than "kitchen sink spells" that try to (for example) give the subject every possible buff the caster can think of. In other words, a spell that gives protection from fire, FP loss from heat, and lets the caster sense flame attacks (Path of Energy x3, so no penalty to cast) is supposed to be easier to cast than one that gives protection from fire, lets the subject talk to squirrels, and gives him Luck (the lowest Path of Chance, Energy, or Mind, at -1). Quote:
That said, I'm certainly not going to come stop you from playing if you make that change. :) Quote:
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12-11-2012, 12:50 AM | #20 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Various Questions on Ritual Path Magic
I'd like to ask a question if I may (one of my players brought this up): Since Magery is basically a Energy Reserve and a Perk when you take limitations like "Dark-Aspected" "Musical", or whatever how does that interact with the mana reserve? Is that energy available only for those sort of effects (if you have different levels of Magery) or to others (if you share it). Basically does the Magery flavor the mana reserve at all?
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