09-20-2014, 09:01 AM | #11 | |
Join Date: Aug 2004
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Re: Sinbad the Sailor
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09-20-2014, 01:52 PM | #12 |
Join Date: Aug 2004
Location: U.K.
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Re: Sinbad the Sailor
I know what you mean. But giving him decent scores in the things he repeatedly uses successfully, and enough Luck to patch over the occasional failure, seemed aesthetically preferable to 10 in everything and Cosmic Ridiculous Luck.
Honesty would compel me to add "...in translation." I considered that, but all he accomplishes in the end is ... being Sinbad. Big Destinies should shape the world; he just observes it.
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09-23-2014, 04:16 AM | #13 |
Join Date: Aug 2004
Location: U.K.
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Hollywood Sinbad
As promised, here's my treatment of the Hollywood version of Sinbad (who receives a little discussion in the book).
Hollywood Sinbad (314 points) ST 12 [20]; DX 14 [80]; IQ 12 [40]; HT 12 [20]. Damage 1d-1/1d+2; BL 29*lb; HP 12 [0]; Will 14 [10]; Per 12 [0]; FP 12 [0]. Basic Speed 6.50 [0]; Basic Move 6 [0]; Dodge 10*. 6'1"; 175 lbs.. Social Background TL: 4 [0]. CF: Islamic (Native) [0]. Languages: Arabic (Native) [0]. Advantages Appearance (Handsome) [12]; Combat Reflexes [15]; Luck [15]; Patrons (Good Prince/Caliph/etc.; 9 or less) [25]; Reputation +2 (Great Sailor, in his homeland's court and among Arabian sailors; 10 or less; Large class) [2]; Serendipity 1 [15]; Status +2 [10]; Wealth (Comfortable) [10]. Perks: Sure-Footed (Naval Training). [1] Disadvantages Code of Honor (Gentleman's) [-10]; Dependent (High-Status Beloved; No more than 50%; 12 or less; Loved one) [-20]; Impulsiveness (15 or less) [-5]; Sense of Duty (Friends and Home Nation; Large Group) [-10]. Quirks: Broad-Minded; Congenial; Loves Travel; Romantic. [-4] Skills Acrobatics (H) DX [4]-14; Area Knowledge (The Seven Seas) (E) IQ+1 [2]-13; Brawling (E) DX [1]-14; Carousing (E) HT [1]-12; Climbing (A) DX [2]-14; First Aid/TL4 (Human) (E) IQ [1]-12; Jumping (E) DX [1]-14; Merchant (A) IQ-1 [1]-11; Sailor! (WC) IQ+2 [48]-14; Savoir-Faire (High Society) (E) IQ [1]-12; Stealth (A) DX-1 [1]-13; Streetwise (A) IQ-1 [1]-11; Sword! (WC) DX [24]-14. **Includes +1 from 'Combat Reflexes'. Sailor! replaces Meteorology, Navigation (Sea), Seamanship, and Shiphandling (Ship), and also Carpentry when working on water craft, Cartography when interpreting nautical charts, Engineer when assessing designs of or required repairs on water craft, Freight Handling when working on them, Leadership when commanding a ship's crew, and Tactics in naval actions. Make a DX-based roll in place of Boating or Knot-Tying, and of Acrobatics or Climbing when climbing in or swinging from a ship's rigging, a HT-based roll in place of Swimming, or a Per-based roll in place of Fishing or Survival (Island/Beach). This wildcard skill isn't recommended for use at higher Tech Levels, but should work okay up to TL 4. This character sheet isn't based on any specific movie, but is more of a composite of the treatments of Sinbad throughout cinema history. Hollywood Sinbad is an expert swordsman, and seems to be rated as his land's best sailor and sea captain, which sometimes leads to him being asked to perform services for a grateful ruler.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
09-23-2014, 06:30 PM | #14 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Hollywood Sinbad
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That seems to flatten the curve for notable people in the field almost down to uselessness. What's wrong with giving him Sailor! 16+?
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09-23-2014, 08:10 PM | #15 | ||
Join Date: May 2005
Location: Oz
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Re: Hollywood Sinbad
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Versatility is an excellence of its own.
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Decay is inherent in all composite things. Nod head. Get treat. |
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09-23-2014, 08:33 PM | #16 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Hollywood Sinbad
In the Basic Set, Bang! skills are not worth taking. When you add on rules as in Monster Hunters, that might change, but as is, having skill 14 in a bunch of skills of varying utility is not better than having skill 18+ in Seamanship and having skill 15+ in Shiphandling, Tactics, Navigation and Leadership.
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It feels extremely disconcerting if a PC, taking note of what a minimum professional competence in a given skill is, gives his PC slightly higher skill than that, but accidentally ends up better at Seamanship or Navigation than the memetic badass of the entire setting.
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09-23-2014, 09:11 PM | #17 | |
Join Date: May 2005
Location: Oz
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Re: Hollywood Sinbad
That's not a problem you fix by buying even more levels of them.
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09-23-2014, 09:26 PM | #18 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Hollywood Sinbad
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You can't set the bar for 'best ever' at two levels beyond 'basic competence', unless you want to have no way to distinguish between 'ordinary seaman', 'someone qualified as able seaman' and 'someone who is a genuine expert onboard a ship', either. Sure, but you don't get legendary status because you can save a couple of dinars by not having to hire someone to keep your cabin clean. If your Navigation and Shiphandling skills are several levels below what is possible for dedicated shipcaptains, it's implausible for you to be the benchmark for legendary skill among that fraternity.
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09-24-2014, 03:21 AM | #19 | |
Join Date: Aug 2004
Location: U.K.
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Re: Hollywood Sinbad
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(2) He has looks and charm. People are suckers for that. It probably inflates his rep. (3) Most importantly, he's the hero of Hollywood movies with relatively restricted FX budgets, most of which go on the monsters and fight scenes. His sailing skills aren't that severely tested.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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09-24-2014, 03:37 AM | #20 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Sinbad the Sailor
Shouldn't he have more Luck?
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Tags |
osprey books, osprey legends, sinbad, sinbad the sailor |
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