06-14-2018, 09:18 PM | #51 | |
Banned
Join Date: Mar 2018
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Re: Examining "Once Per Day" in TFT: Solution or Problem?
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JK Last edited by Jim Kane; 06-15-2018 at 05:27 AM. Reason: Typo |
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06-14-2018, 10:17 PM | #52 |
Join Date: Feb 2018
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Re: Examining "Once Per Day" in TFT: Solution or Problem?
I might be missing something in this discussion, but one thing that I see is that at one point it seems to be about spell casting on a daily basis and then discussing the duration of the spell.
Isn't that two different things? If someone casts Trailtwister (NRBAH) it may last a day, but the spellcaster could cast another right away, and another, etc., right? It's the limiting of casting spells to a daily cycle that is too reminiscent of DND, not necessarily the duration of whatever is cast. Maybe I need to re-read this discussion, but just my 2 cents. |
06-14-2018, 10:55 PM | #53 | |
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Join Date: Mar 2018
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Re: Examining "Once Per Day" in TFT: Solution or Problem?
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JK |
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06-14-2018, 11:12 PM | #54 | |
Join Date: May 2015
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Re: Examining "Once Per Day" in TFT: Solution or Problem?
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I went back and re-read your original post. Part of what's confusing is you say no one would want to track how much time has passed for a day to determine when a spell expires (or in the case of a theoretical new once-per-24-hours spell, when it can be cast again, but then you seem to be wanting there to be a better way to track time in TFT. I can't tell how much of your point is that it'd be annoying so we just shouldn't make a spell that can only be cast once per 24 hours (which IMO does seem a bit annoying), or if (also?) the point is that you actually want a nice way to track time precisely to be developed. Or something else? |
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06-15-2018, 01:15 AM | #55 | |
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Join Date: Mar 2018
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Re: Examining "Once Per Day" in TFT: Solution or Problem?
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In other words, since our TFT spells tend to have a defined Beginning, Middle (effect), and End, is not reasonable we should also have an easily, yet accurate end, when defining a spell as a: 24 hour spell? And, if your answer is: "24 hours later"; my next question would be: "On which combat turn?" because 24 hours later, we find the adventure party running from the bad-thing, hot on our heels, and we really need that spell *now*..." So when is *now* at the 24-hour scale, when and if party is on the combat-scale? The problem with bringing more of these 24-hour/per day spells is: while they have an accurately defined Beginning, they have an accurately defined Middle (effect), but *they have no accurately defined End at the tactical-scale*... other than "24 hours later"; and on a tactical-level game - the most critical part of TFT - that is simply not sufficient in my book, and will limit the game from growing in overall scale No matter how big of a scale TFT ultimately reaches in terms of where we can take it, *it must tie-back to the combat-time-scale*; just as seconds, minutes, hours, days, months, years, etc. all tie-back accurately and easily in our lives; or a given MH on a labyrinth map ties back to your individual hex - same thing. So to repeat from the OP: I believe we can come up with a better rule which matches, preserves, and subscribes to our Jacksonian "Per Usum" platform, and still achieves the goal of informing the 24 hour time period with accuracy. And, if we are going to seriously consider adopting the Vancian concept of "Once Per Day" as a rule deliniator, I feel we are obligated to also provide a matching rule for how that passage of time is accurately measured - without much "fudge". Ease of accuracy of things like Time and Distance are critical in TFT at any scale; and I prefer a "fudge free TFT" as much as possible. Okay now? JK Last edited by Jim Kane; 06-15-2018 at 05:39 AM. Reason: Typo |
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06-15-2018, 01:22 AM | #56 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Examining "Once Per Day" in TFT: Solution or Problem?
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06-15-2018, 01:39 AM | #57 |
Banned
Join Date: Mar 2018
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Re: Examining "Once Per Day" in TFT: Solution or Problem?
GM rolls dice and announces from behind his new 2018 TFT GM Screen: "looking around on all vertical surfaces of the rough, cold, stone walls with the dim light cast from the soft glow of your flickering torches,... 30 turns pass as your party searches this dank, musty, expansive cavernous space... you can see nothing which resembles a clock,... however,... you do see the gleaming red-eyes, of a large, shadowy, hulking figure,.. who's distorted, lumbering form suddenly fills the open natural-archway at the far end of the cavern...you can hear it's heavy, labored breathing and deep grunting echoing into the chamber... roll for initiave boys.. it's party-time."
And *how* will you convert said real-time clock on the wall to the combat-time-scale in game-time? JK Last edited by Jim Kane; 06-15-2018 at 02:02 AM. Reason: Typo |
06-15-2018, 03:01 AM | #58 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Examining "Once Per Day" in TFT: Solution or Problem?
I wouldn't say 30 turns, I'd convert immediately to minutes when not in combat.
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06-15-2018, 03:12 AM | #59 | |
Banned
Join Date: Mar 2018
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Re: Examining "Once Per Day" in TFT: Solution or Problem?
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So what's the combat-scale status of that 24-hour-cycle spell? Is it active/deactivated? Is it still on? Is it off? Is it ready to cast again? How do you know at the combat-scale? We need an answer *now*, as the "Big Bad" is about to eat the adventure party. What's the verdict Anthony? And what is the method of your conversion process; *how* will you convert from the clock-on-the-wall to combat-time-scale? GM rolls dice and announces from behind his new 2018 TFT GM Screen: "The Creature wins the initiative, and elects to go... first!... it gives forth a blood-curdling roar, through it's flashing, razor-sharp fangs,... it's maul, pulled open and back,... into a grotesque distortion on anything resembling the countenance of anything this side of heaven or hell,... suddenly, it charges!,... and races towards you, with a speed which defies it's towering-bulk,... as it's closes the distance between you and it, with just a few thundering strides,... and ends it's movement phase one-hex from you... you can feel the heat from it's foul and fetid breath... cascading down, into your face,... turning your stomach with it's over-powering stench,... it's your turn.... what do you do? Is that 24-hour spell active/deactive at the combat-scale Anthony? How do you know? What is your method? The monster that's about to eat you would really like to know. :D JK PS- "30 turns" was just the time your party took to search for a clock on the wall; which they did not find - nothing more. Last edited by Jim Kane; 06-15-2018 at 06:20 AM. Reason: Clarity |
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06-15-2018, 10:44 AM | #60 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Examining "Once Per Day" in TFT: Solution or Problem?
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Oh, I'm talking about wall-clock time for the GM. The PCs may not actually know the answer. |
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