11-05-2018, 08:44 AM | #1 |
Join Date: Nov 2018
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Rule help: Feral Poodles + modifiers
Feral Poodles:
Bad stuff: They dog your steps. Keep this card on the table and add it to every combat until someone defeats the Poodles. (Don't roll to Run Away from them again). I have a helper and we lost. I failed to run away so obviously the helper doesn't need to roll in this case because it changes nothing. Giant Atomic was played on this as well giving it a +10. My question is this: does Giant Atomic stay with the Feral Poodles until defeated or is it removed after loosing the fight? |
11-05-2018, 08:47 AM | #2 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Rule help: Feral Poodles + modifiers
In the interest of keeping the game playable, I'm going to say the enhancer is discarded.
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11-06-2018, 07:03 AM | #3 |
Join Date: Nov 2018
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Re: Rule help: Feral Poodles + modifiers
Perhaps the errata for this card needs to include a line that states something like:
If there are modifiers on Feral Poodle discard them after combat. |
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