10-22-2018, 08:54 AM | #21 | |
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Re: GURPS Power Ups suggestions
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Maybe this more for the Super hero feats of action. |
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10-22-2018, 09:30 AM | #22 |
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Re: GURPS Power Ups suggestions
Sure, but it might be better not to rate such feats in Newtons.
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10-22-2018, 09:30 AM | #23 |
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Re: GURPS Power Ups suggestions
It will work better if you specify how much Basic Lift is needed, maybe.
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10-22-2018, 10:15 AM | #24 |
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Re: GURPS Power Ups suggestions
The book might not need to rate it in newtons, but that's a very good way for the author to look at it behind the scenes to keep their rules consistent.
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10-22-2018, 11:32 AM | #25 | |
Join Date: Aug 2018
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Re: GURPS Power Ups suggestions
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Less averaged damage for higher amounts of dice by substituting multiplyers (perhaps 2d/10+1d×M format resembling the 3d6 used for skills) format table for ST (or rules to modify any existing damage) would also be great. |
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10-22-2018, 12:14 PM | #26 | |
Join Date: Jun 2017
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Re: GURPS Power Ups suggestions
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It's mostly for superhero games and other times PCs are going to be making extensive use of Powers. |
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10-22-2018, 12:36 PM | #27 | |
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Re: GURPS Power Ups suggestions
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10-22-2018, 12:37 PM | #28 | ||||
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Re: GURPS Power Ups suggestions
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I'll be honest, the very few times I ever did a game where the PCs were going to be having "fractional" ST, I just re-centered the norm to be the creature they were. |
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10-22-2018, 03:39 PM | #29 |
Join Date: Jun 2017
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Re: GURPS Power Ups suggestions
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10-22-2018, 03:54 PM | #30 | |
Join Date: Feb 2005
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Re: GURPS Power Ups suggestions
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