11-18-2017, 02:03 PM | #11 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: How to implement Loyalty Missions in tabletop RPG?
I think he means perk in a general sense, not a GURPS term-of-art.
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11-18-2017, 03:05 PM | #12 |
Join Date: Sep 2007
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Re: How to implement Loyalty Missions in tabletop RPG?
Also one of the few places I've seen that do the paperwork necessary to represent per-faction (much less per individual) attitude ratings. A hypothetical Loyalty Rating would entail the question "loyal to whom?", so you really need not one stat, but one stat for every entity of interest in the game. CRPGs can track that more easily than humans playing a tabletop RPG, likely one reason we don't see those rules doing into that kind of detail.
In GURPS terms, you might wind up with a bunch of Reputations with various characters or organizations to reflect their improved opinion of you (and vice versa) and thus their increased likelihood of helping you out. |
11-18-2017, 10:36 PM | #13 | |
Join Date: Dec 2006
Location: Meifumado
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Re: How to implement Loyalty Missions in tabletop RPG?
Quote:
A mixture of GURPS Favours and Perks could be appropriate awards. Can't think of many examples of good Perks at the moment, but things along the lines of Perk-level Claim to Hospitality ("drop by anytime, man!") or a martial arts Style Familiarity ("my friend, I will demonstrate the Eight Fists of Smiling Monkey") are what I'm thinking of.
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11-18-2017, 10:47 PM | #14 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: How to implement Loyalty Missions in tabletop RPG?
Quote:
Mass Effect doesn't have perks and the loyalty benefits are a general improvement of the character. |
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