12-16-2018, 07:40 PM | #11 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Damage anomaly with Wizard's Staves?
If it was up to me I'd make the maul do damage as a one handed club of one ST higher with another step down for bare hands (and everything based on it) of 1d-5 at ST 6 or less.
Also have bashing and piercing attacks do half damage after armor while armor and shields (but not magical protections) are doubled against cutting attacks.
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12-16-2018, 07:55 PM | #12 |
Join Date: Sep 2018
Location: North Texas
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Re: Damage anomaly with Wizard's Staves?
I also think the use of the term 'maul' is inaccurate in the ITL text. A maul is the same thing as a great hammer IMO.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
12-16-2018, 08:12 PM | #13 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Damage anomaly with Wizard's Staves?
Historically military clubs were used with sword skills for sword training.
I.e. pick the metal weapon that is the closest match to your stick and subtract two points of damage for using a lightweight wooden replica. Use it either with the matching weapon talent or use it untrained at an extra die to hit.
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12-20-2018, 04:33 AM | #14 | |
Join Date: Mar 2018
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Re: Damage anomaly with Wizard's Staves?
Quote:
A wizard with a staff has the melee option of either a 1ST occult attack that does 1D of armor-penetrating damage (IMO this occult attack can be defended), or a physical attack that does whatever damage the staff is capable of, as club, sword,etc. That seems fine, yes? As Tippets says, I think the problem you're raising is that club damage might be too high, at least for wizards. |
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12-20-2018, 07:09 AM | #15 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Damage anomaly with Wizard's Staves?
So the problem is that an untrained man with a stick is only slightly outmatched by a barely trained guy with a sword and is hopelessly outclassed by a sword master?
Plus the swordsman gets to use both hands?
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12-20-2018, 07:33 AM | #16 |
Join Date: Mar 2018
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Re: Damage anomaly with Wizard's Staves?
Club == upgrade to nowhere
Does anyone honestly see clubs as a scary rules exploit? |
12-20-2018, 07:37 AM | #17 |
Join Date: Mar 2018
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Re: Damage anomaly with Wizard's Staves?
That said, my sense of aesthetics and wonder is severely damaged by the idea of a wizard using a two-handed club staff while casting spells. Hey, batter batter....
I think I would change p 142, a two-handed staff does impede gesturing unless you have skill for it. So: quarterstaff == OK two-handed mega club == gesture IMPEDED |
12-20-2018, 07:48 AM | #18 | |
Join Date: Sep 2018
Location: North Texas
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Re: Damage anomaly with Wizard's Staves?
Quote:
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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12-20-2018, 08:26 AM | #19 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Damage anomaly with Wizard's Staves?
But we all agree that the rules explicitly allow a talentless wizard to defend against a greatsword with a wand of negligible weight that does no damage of its own on a physical strike, right?
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12-20-2018, 08:33 AM | #20 |
Join Date: Sep 2018
Location: North Texas
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Re: Damage anomaly with Wizard's Staves?
Ha! You are the master of loopholes, man.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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