12-17-2018, 12:45 PM | #1 |
Join Date: Apr 2015
Location: Pennsylvania
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Wildcard skills and defaults
I have a fellow player who is looking at using a wildcard skill (we tend to call them bang skills after the ! at the end), and we use GCA, but I have question regarding how they are handled.
He's got the wildcard skill (say, Fist!) at a relatively low level, and is buying skills from inside the wildcard skill (such as Karate) over and above the wildcard skill. According RAW, we should be able to buy higher levels of Karate by spending the difference in points, much like buying from a default. But GCAv4 doesn't seem to track this, at least not with the Fist! skill. Is this a known limitation? Thanks, C |
12-18-2018, 10:45 AM | #2 |
Join Date: Aug 2004
Location: U.K.
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Re: Wildcard skills and defaults
As I recall, that idea has been ruled as okay in recent years, but wasn't admitted (and may even have been mumblingly prohibited) earlier on. So GCA doesn't allow for it.
Editing the derived skills' Default parameters should be fairly straightforward.
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12-18-2018, 06:52 PM | #3 | |
Join Date: Apr 2015
Location: Pennsylvania
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Re: Wildcard skills and defaults
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After reading a few other posts here (after posting the above), I should be able to adjust the skills affected. <15 years experience as a Software Engineer...GO!> Edit: I went and did it as a quick test, and noticed that the defaults for Sword! are already done (at least for Broadsword. I suppose some of the other data files lack the defaulting (Fist! is in Supers). From one software guy to another, I must tip my hat to Armin, heartily. GCA as whole is impressive, but that all the visible data for the skill updates the instant I pull focus away from place where I entered data...that's some serious integration for a program done by a big team of guys, let alone One GuyTM. Last edited by cvannrederode; 12-18-2018 at 07:15 PM. |
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12-21-2018, 05:43 PM | #4 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Wildcard skills and defaults
Quote:
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