10-29-2014, 02:59 AM | #21 |
Join Date: Jun 2006
Location: On the road again...
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Re: GURPS Star Trek (DS9 era)
I didn't really watch DS9 or Voyager ... to be fair, I haven't watched much TNG, either, except when catching it on Spike while channel-flipping ... so I was guessing about the tech. Glad to know it was still a physical object. :)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
10-29-2014, 06:10 AM | #22 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: GURPS Star Trek (DS9 era)
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10-29-2014, 08:14 AM | #23 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: GURPS Star Trek (DS9 era)
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CaelibDarkstone, you might also want to mine my website for ideas for species and occupational template ideas/options as well.
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Last edited by Captain Joy; 10-29-2014 at 08:32 AM. Reason: several minor changes |
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10-29-2014, 08:21 AM | #24 | |
Join Date: Aug 2007
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Re: GURPS Star Trek (DS9 era)
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Giving every Romulan +1 IQ but not every Vulcans seems odd. I'm pretty sure Vulcans have the higher average IQ for educational reasons if nothing else.. I'm pretty sure that Troi's limit to Empathy (though with astounding range) was due to her half-Betazoid status. Her mother was definitely a full telepath and her abilities were restrained only by the Betazed Ethics Code (which is probably a 5pt CoH). I think joined Trill have the Active version of Racial Memory possibly even with some Enhancements. Unless you're not giving PCs many pts all this won't matter since pretty much all PCs will be taking the optional higher powered versions. The real effect might be to limit NPCs of these races and I'm not sure why you'd want to do that.
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Fred Brackin |
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10-29-2014, 08:27 AM | #25 | |
Join Date: Aug 2007
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Re: GURPS Star Trek (DS9 era)
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"Photonic" is also just the warhead. Late in the DS( era you seem some upgraded "Quantum" warheads. Quark has intimated that he can get you some if you have enough latinum.
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Fred Brackin |
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10-29-2014, 08:29 AM | #26 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: GURPS Star Trek (DS9 era)
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10-29-2014, 08:30 AM | #27 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: GURPS Star Trek (DS9 era)
I'd say it's more that the slug has Photographic Memory, and takes its memory from host to host. After all, each slug can only recall its own life events, even if that does cover many hosts.
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10-29-2014, 08:31 AM | #28 |
Join Date: Aug 2007
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Re: GURPS Star Trek (DS9 era)
The _special_ effects stay the same (glowing thing goes boom) but I would have it do more damage.
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Fred Brackin |
10-29-2014, 08:38 AM | #29 | |
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Location: Forest Grove, Beaverton, Oregon
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Re: GURPS Star Trek (DS9 era)
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They don't need any enhanced memory to simply remember their own lives as realistic as it would be to lose decades or distort experiences after centuries of life.
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10-29-2014, 08:39 AM | #30 |
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Location: Forest Grove, Beaverton, Oregon
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Re: GURPS Star Trek (DS9 era)
But they're still just explode-y missiles no matter what you call them.
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