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09-11-2019, 10:38 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Murphy's rules: How to survive a fall and more
This thread is for minor rule bugs with humorous consequences in GURPS. Because no system is completely without them.
You have to wear armor for this to work. Enough armor to soak all falling damage. The problem is that all armor is treated as flexible for the purpose of falling damage. This does 1 point injury per 5 points of damage. BUT... if you place a large spike where the guy is falling, this converts damage to impaling, and then damage is only 1 point injury per 10 points of damage. A saw-blade (cutting damage) also works. :o)
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Last edited by Anders; 09-11-2019 at 10:45 AM. |
09-11-2019, 10:55 AM | #2 |
Join Date: Mar 2016
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Re: Murphy's rules: How to survive a fall
Speaking of surviving a fall, if you strike a liquid and make a successful Swimming roll, at a penalty based on your velocity, you avoid all damage. That means that if you have a high enough skill to tank a -10 penalty (maximum possible terminal velocity is described as Move 100), then you can fall from any height and emerge completely unscathed as long as you hit water. This does mean that it's all-or-nothing, though. Fail and you almost certainly will die.
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09-11-2019, 11:08 AM | #3 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Murphy's rules: How to survive a fall
I'm not sure that would quite qualify as a Murphy's in that most people would want to play that way. It is how it works in fiction, even "realistic" fiction.
(Now I don't have my books at the moment.. but if there's no requirement for water depth based on velocity, that could qualify.)
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
09-11-2019, 11:13 AM | #4 | |
Join Date: Mar 2016
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Re: Murphy's rules: How to survive a fall
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09-11-2019, 11:32 AM | #5 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Murphy's rules: How to survive a fall
I just find the image of a battletrooper falling from orbit and someone crying "we have to save him - bring out the large spike!" hilarious.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
09-11-2019, 12:22 PM | #6 | |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Murphy's rules: How to survive a fall
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(One of the many rules I prefer in DFRPG rules over Basic) |
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09-18-2019, 06:59 PM | #7 | |
Join Date: Sep 2019
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Re: Murphy's rules: How to survive a fall
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09-18-2019, 07:32 PM | #8 | |
Join Date: Jun 2013
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Re: Murphy's rules: How to survive a fall
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*Is it possible to have an atmosphere where rain can form and won’t boil off before hitting the ground, but the atmosphere is thin enough for water to have an impressively-high terminal velocity, while having low enough gravity for humans to settle there? Could be an interesting planet. “Quickly, we have to get the shields back up before the rain reaches us, or it’ll punch holes into the hull!”
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GURPS Overhaul |
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09-18-2019, 09:08 PM | #9 | ||
Join Date: Jul 2007
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Re: Murphy's rules: How to survive a fall
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09-18-2019, 11:24 PM | #10 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Murphy's rules: How to survive a fall
It doesn't inherently have a low terminal velocity, it just tends to occur in small droplets and it isn't solid so it gets spread out by air resistance. If you put it in a container so it doesn't spread out, a person-sized bladder of water has similar terminal velocity to a person, a larger or better streamlined object has a higher terminal velocity.
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