12-19-2015, 06:30 PM | #11 | |
Join Date: Jul 2008
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Re: Tech for DF/Fantasy Game
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-19-2015, 11:04 PM | #12 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Tech for DF/Fantasy Game
How is it "free points" to be penalized on a bunch of skills and be stuck with stone axes instead of high-quality steel ones?
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12-20-2015, 03:54 AM | #13 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Tech for DF/Fantasy Game
See the Low TL disadvantage, B22. It's "free points" if you're a character who doesn't make much use of equipment: a spellcaster might be built to operate that way, as might a specialised grappler.
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12-20-2015, 09:28 AM | #14 | |
Join Date: Sep 2004
Location: Canada
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Re: Tech for DF/Fantasy Game
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Specialized grappers with no armor and no weapons die horribly in DF. They tend to be dissolved by ooze, giant slug spittle, impaled on spiky monsters, and so forth. It's an even worse problem than being an unarmed striker-style martial artist.
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12-20-2015, 09:45 AM | #15 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Tech for DF/Fantasy Game
At least at the start of the game, a Coleopteran Barbarian focused on grappling should have reasonable DR even if it's only got TL0 and has to focus on grappling because it doesn't understand complicated machines like "levers".
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12-20-2015, 01:57 PM | #16 | |
Join Date: May 2007
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Re: Tech for DF/Fantasy Game
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". . . a form of firearm which was breech loaded with a steel slide, containing a number of chambers bored in it and which were filled with projectiles." https://en.wikipedia.org/wiki/Harmonica_gun Basically it lets a fairly primitive gun fire multiple shots in succession -- then you can re-load a new slide/harmonica in a few seconds and fire five or six more shots. In our time line they didn't work well because such weapons (and the interchangeable slides carefully matched to each individual gun) required very demanding metallurgy and painstaking precision fitting. Did someone say "Dwarves"? You could even make them without percussion caps -- have a "scent-bottle" dispenser for priming powder for a flintlock. Or wheellock -- have the lever action that advances the ammunition slide also wind the lock. |
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12-20-2015, 02:28 PM | #17 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Tech for DF/Fantasy Game
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 12-20-2015 at 02:37 PM. |
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12-20-2015, 02:46 PM | #18 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Tech for DF/Fantasy Game
For DF style Dwarven gunpowder weapons I always liked the idea of explosive bolts for a crossbow.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
12-20-2015, 02:54 PM | #19 |
Join Date: Mar 2013
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Re: Tech for DF/Fantasy Game
You would also need uniform systems of measurement, otherwise you'd only be able to buy stuff from ONE source
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12-20-2015, 03:03 PM | #20 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Tech for DF/Fantasy Game
You need a Charles whitworth, the inventor of the micrommeter and also the Whitworth rifle which was favoured by some of the sharpshooters of his era. A key figure in standardization.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
Tags |
dungen fantasy, dungeon fantasy, fantasy, tech level |
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