02-17-2020, 12:40 PM | #51 |
Banned
Join Date: Mar 2006
|
Re: Modular attributes?
As I mentioned before, I don't think this is right. Preparation Required specifically states you are doing active preparation (like setting up an elaborate magical ritual site or something,) while Takes Recharge simply assumes your ability needs time to be used again, which is what Dichotomy is describing.
What is described also requires rest, which doesn't mean sleep per se, so if you can sit around non-strenuously for 5 hours, yet still actively do something useful, that's definitely a Takes Recharge 5 hours/Rest Required pair of limitations, not Preparation Required. |
02-17-2020, 08:25 PM | #52 | |
Join Date: Feb 2020
|
Re: Modular attributes?
Quote:
|
|
02-18-2020, 01:31 AM | #54 | |
Banned
Join Date: Mar 2006
|
Re: Modular attributes?
Quote:
*What does that mean mechanically? $That's seriously harsh. -1 to all Attribute & Skill rolls for 8 hours would probably be a net Disadvantage. |
|
02-18-2020, 07:57 AM | #55 | |
Join Date: Feb 2020
|
Re: Modular attributes?
You may have missed this post, but here's the currently proposed custom advantage as it currently stands:
Quote:
I mean, it's not a net disadvantage in general, as you only suffer the penalty while actively in mid-transition. Having the (purely optional) ability to do something that could be a disadvantage isn't worth points. The intention is that you're generally unable to undertake strenuous mental or physical activity during the transition (shorthand for anything difficult enough to require a roll), I just threw the penalty in in case you get forced to act (say you get ambushed or something). You CAN act, you just take a penalty die to being mid-transition. Being able to act at a penalty in an emergency seems less of a disadvantage than being completely unable to act. Last edited by Dichotomy; 02-18-2020 at 08:23 AM. |
|
|
|