01-07-2020, 03:40 PM | #21 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: 1/64 scale roadways and bits
Magesmiley,
These look great. That's a lot of work into arenas. Running at that scale, you're already ready for the 6E rules. You'll have to either give up the ramps and elevations or modify pre-6E rules to adapt though. Seeing how much work you put into this, I'm sure you'll sort it out. I'm not building a huge arena, but I may get terrain pieces to clutter the tabletop with. I'll check out your storage suggestion though. Might be the way to go. |
01-08-2020, 08:16 AM | #22 | ||
Join Date: Aug 2011
Location: Snohomish, WA
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Re: 1/64 scale roadways and bits
Quote:
Rainbow Bay Blast Furnace https://boardgamegeek.com/image/3816400 https://boardgamegeek.com/image/2201793 https://boardgamegeek.com/image/2201792 KEAR Coliseum https://boardgamegeek.com/image/2201790 https://boardgamegeek.com/image/3816401 https://boardgamegeek.com/image/3816413 https://boardgamegeek.com/image/3816404 https://boardgamegeek.com/image/3816410 https://boardgamegeek.com/image/3816408 https://boardgamegeek.com/image/3816406 Quote:
Rainbow Bay doesn't have any ramps, is smaller, and looks great at conventions. It's pretty much ready for 6th edition - I just need to stat out the flame jets. KEAR Coliseum's ramps and upper deck are integral to what makes it a fun arena to play in. The system I came up with for dealing with (and following the rules for) elevation for 4th edition seemed to work pretty well at the conventions. Even when a player (my daughter, naturally) showed up with jump jets. I've already doodled up a shorter, simpler version for making jumping and falling work in 6th edition that looks like it's not too complicated. A key piece would be a version of the flight stands you can see in some of the pictures. I'm not going to post it up here though (not the time for variants yet). I'll wait until I have a final copy of the rules and probably submit a proposal for it after doing some additional playtesting.
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01-08-2020, 10:05 AM | #23 |
Join Date: Nov 2011
Location: Frederick, MD
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Re: 1/64 scale roadways and bits
Thanks @Magesmiley for the BGG links. That looks epic!
For the Dragonflight 2017 (two deck) arena I think you could adapt 6e very easy:
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01-08-2020, 02:20 PM | #24 | |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: 1/64 scale roadways and bits
Quote:
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
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01-09-2020, 04:53 PM | #25 |
Join Date: Nov 2011
Location: Frederick, MD
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Re: 1/64 scale roadways and bits
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01-17-2020, 05:44 PM | #26 |
Join Date: Jun 2005
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Re: 1/64 scale roadways and bits
Innovative Hobby Supply makes some really neat paved and off-road strips
http://www.innovativehobbysupply.com...eal-roads.html |
01-18-2020, 06:49 AM | #27 |
Join Date: Nov 2011
Location: Frederick, MD
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Re: 1/64 scale roadways and bits
Thanks for sharing that @Fred!
Pretty neat, but to make a Figure-8 race track, it looks like one would need three kits? $75! Here is the index to all six options: innovativehobbysupply.com/brands/real-road.html |
01-18-2020, 04:27 PM | #28 |
Join Date: Dec 2007
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Re: 1/64 scale roadways and bits
And therein lies the problem: Minis Gaming is an expensive mistress.
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
01-19-2020, 02:06 PM | #29 |
Join Date: Nov 2011
Location: Frederick, MD
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Re: 1/64 scale roadways and bits
This shows what a good value the SJG CW 6e Road Tiles are! The SJG approach is a little less flexible, but half as much money and no need to mount the road segments onto some kind of backing. I just hope they do a clever job with the geomorphing…
Last edited by beetle496; 01-19-2020 at 02:16 PM. |
01-19-2020, 10:43 PM | #30 |
Join Date: Jul 2014
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Re: 1/64 scale roadways and bits
For roads depending on how much I want to spend I'd either just cut grey felt into appropriate sections and glue it to green felt also cut appropriately, this would be very cheap as these things go, or build the roads using Styrofoam hexes (there are plenty of guides on how to turn open foam into terrain with a foam cutter).
If you want to put the effort in the foam hex pieces can make very visually impressive pieces (if planned they can also be highly geomorphic which makes many different setups possible with relatively few pieces) |
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