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Old 01-07-2020, 03:40 PM   #21
MIB.6361
 
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Default Re: 1/64 scale roadways and bits

Magesmiley,

These look great. That's a lot of work into arenas. Running at that scale, you're already ready for the 6E rules. You'll have to either give up the ramps and elevations or modify pre-6E rules to adapt though. Seeing how much work you put into this, I'm sure you'll sort it out.

I'm not building a huge arena, but I may get terrain pieces to clutter the tabletop with.

I'll check out your storage suggestion though. Might be the way to go.
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Old 01-08-2020, 08:16 AM   #22
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Default Re: 1/64 scale roadways and bits

Quote:
Originally Posted by beetle496 View Post
@MageSmiley, can you try posting links to just the images? For those of us not on FB.
The ones I linked to over on Facebook are albums from the OrcaCon convention that show the arenas pretty well. There are a few (not nearly as many) on Boardgamegeek.com too.

Rainbow Bay Blast Furnace
https://boardgamegeek.com/image/3816400
https://boardgamegeek.com/image/2201793
https://boardgamegeek.com/image/2201792

KEAR Coliseum
https://boardgamegeek.com/image/2201790
https://boardgamegeek.com/image/3816401
https://boardgamegeek.com/image/3816413
https://boardgamegeek.com/image/3816404
https://boardgamegeek.com/image/3816410
https://boardgamegeek.com/image/3816408
https://boardgamegeek.com/image/3816406

Quote:
Originally Posted by MIB.6361 View Post
Magesmiley,
These look great. That's a lot of work into arenas. Running at that scale, you're already ready for the 6E rules. You'll have to either give up the ramps and elevations or modify pre-6E rules to adapt though. Seeing how much work you put into this, I'm sure you'll sort it out.

I'm not building a huge arena, but I may get terrain pieces to clutter the tabletop with.
One thing of note is that I run both of these with 8 players usually. Which makes them somewhat less suitable for sixth edition.

Rainbow Bay doesn't have any ramps, is smaller, and looks great at conventions. It's pretty much ready for 6th edition - I just need to stat out the flame jets.

KEAR Coliseum's ramps and upper deck are integral to what makes it a fun arena to play in. The system I came up with for dealing with (and following the rules for) elevation for 4th edition seemed to work pretty well at the conventions. Even when a player (my daughter, naturally) showed up with jump jets.

I've already doodled up a shorter, simpler version for making jumping and falling work in 6th edition that looks like it's not too complicated. A key piece would be a version of the flight stands you can see in some of the pictures. I'm not going to post it up here though (not the time for variants yet). I'll wait until I have a final copy of the rules and probably submit a proposal for it after doing some additional playtesting.
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Old 01-08-2020, 10:05 AM   #23
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Default Re: 1/64 scale roadways and bits

Thanks @Magesmiley for the BGG links. That looks epic!

For the Dragonflight 2017 (two deck) arena I think you could adapt 6e very easy:
  • Start turn positioned going up a ramp: -1 speed
  • Start turn positioned going down a ramp: +1 speed
  • Drive off the upper deck: eliminated
But it does seem like you would want more than four players.
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Old 01-08-2020, 02:20 PM   #24
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Default Re: 1/64 scale roadways and bits

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Originally Posted by beetle496 View Post
Thanks @Magesmiley for the BGG links. That looks epic!

For the Dragonflight 2017 (two deck) arena I think you could adapt 6e very easy:
  • Start turn positioned going up a ramp: -1 speed
  • Start turn positioned going down a ramp: +1 speed
  • Drive off the upper deck: eliminated
But it does seem like you would want more than four players.
Eliminating jumps off the upper deck detracts from the arena and makes the ramp chokepoints even worse. So probably not a great option.
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Old 01-09-2020, 04:53 PM   #25
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Default Re: 1/64 scale roadways and bits

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Originally Posted by Magesmiley View Post
Eliminating jumps off the upper deck detracts from the arena and makes the ramp chokepoints even worse.
LOL, that is very hard core!
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Old 01-17-2020, 05:44 PM   #26
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Default Re: 1/64 scale roadways and bits

Innovative Hobby Supply makes some really neat paved and off-road strips

http://www.innovativehobbysupply.com...eal-roads.html
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Old 01-18-2020, 06:49 AM   #27
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Default Re: 1/64 scale roadways and bits

Thanks for sharing that @Fred!

Pretty neat, but to make a Figure-8 race track, it looks like one would need three kits? $75!

Here is the index to all six options: innovativehobbysupply.com/brands/real-road.html
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Old 01-18-2020, 04:27 PM   #28
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Default Re: 1/64 scale roadways and bits

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Pretty neat, but to make a Figure-8 race track, it looks like one would need three kits? $75!
And therein lies the problem: Minis Gaming is an expensive mistress.
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Old 01-19-2020, 02:06 PM   #29
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Default Re: 1/64 scale roadways and bits

This shows what a good value the SJG CW 6e Road Tiles are! The SJG approach is a little less flexible, but half as much money and no need to mount the road segments onto some kind of backing. I just hope they do a clever job with the geomorphing…

Last edited by beetle496; 01-19-2020 at 02:16 PM.
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Old 01-19-2020, 10:43 PM   #30
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Default Re: 1/64 scale roadways and bits

For roads depending on how much I want to spend I'd either just cut grey felt into appropriate sections and glue it to green felt also cut appropriately, this would be very cheap as these things go, or build the roads using Styrofoam hexes (there are plenty of guides on how to turn open foam into terrain with a foam cutter).

If you want to put the effort in the foam hex pieces can make very visually impressive pieces (if planned they can also be highly geomorphic which makes many different setups possible with relatively few pieces)
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